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Not only that, but the "lessons" learned here don't seem to have anything to do with the specific fact its an emscripten port anyway, just like general webgl tr
by beepbooptheory 2y ago
Not only that, but the "lessons" learned here don't seem to have anything to do with the specific fact its an emscripten port anyway, just like general webgl troubleshooting.
To be fair, its very explicit that this isn't really a typical writeup. The whole article is apparently just about giving you answers that the AI didn't give them:
> I believe anyone can learn this tech with the presence of resource and LLMs, however, It’s worth to mention the mistakes that your cursor IDE might not be able to figure out after a while of composition to and fro.
- miningape 2y agoAs soon as I read that line I stopped reading, I really don't care what mistakes an AI made - it doesn't understand what it's doing so the mistakes are arbitrary, and relate more to it's inability to understand anything than some fundamental difficulty in the topic. Just look at the mistakes in the article: an off-by-one error with the lines of code for rendering, and a pointer bug that prevents the program from compiling. These are the kinds of mistakes you make in your first few weeks of programming, and don't have much to do with the underlying topic of rendering with a GPU - it could have just as easily been written about implementing a database, implementing an operating system: anything of sufficient complexity. Not to begrudge the author but this shows more about his faith in AI than anything related to GPU rendering.
- deciduously 2y agoYour last off-by-one bug was in your first few weeks of programming?