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Chip-8 Archive
- renatovico 2y agoYesterday I tried to power up my pocket chip, but after years in dust of my dad basement the screen does not light, now try sshing and see if anything is running or die The pocket chip it been revolutionary but waiting 2 years to receive lost all the time to been completive with other plataforms
- msub2 2y agoChip-8 is a great starting point for anyone interested in learning how to build emulators, would highly recommend!
- olav 2y agoI ported John Earnest's Octo variant to an ESP32 cheap yellow display (CYD) board, loading many of the examples from the archive: https://github.com/codekulturbonn/espocto https://github.com/codekulturbonn/espocto
- carra 2y agoChip-8 was my first emulator. Then with that knowledge I was able to implement my own 32-bit console, Vircon32.
- fsdkfdsf 2y ago[dead]
- deleted 2y ago[deleted]
- hallhassi 2y agoreally fun. very cool. square game * chef's kiss *
- hallhassi 2y agolevel 14 https://johnearnest.github.io/chip8Archive/play.html?p=supersquare https://johnearnest.github.io/chip8Archive/play.html?p=super...
- gxd 2y agoSome of these games are better than recent AAA titles...
- pjmlp 2y agoI gave up playing them when it is about hundreds of GB, without much added value in gameplay. I have more fun in classical gaming, even if it is not ray tracing quality.
- Dylan16807 2y agoI don't really understand. I wouldn't expect "much added value" in the first place, because I expect those gigabytes to go into texture (or video) resolution. So I wouldn't be disappointed by the results. And the raw impact of a game being that big is that I have to tie up a few dollars of drive space while it's installed. That's annoying but only a little bit. It's on par with the game costing $1-2 more. What leads you to "give up"? You're phrasing it as if the gameplay gets worse when the art team gets bigger, and I don't get it.
- pjmlp 2y agoApproaching 50 years old, I have grown alongside the games industry, before getting my Timex 2068, I had several Game & Watch handelds. Followed by PC and Amiga gaming, GameGear, PlayStation 2 (including PS2Linux), nowadays focused on mobile gaming, and PC. Those hundreds of GBs, not only require shelling out for a desktop, that desktop unless I want to build it myself, it most likely going to be an aquarium of some sort, for whatever reason that is cool. It is like having auto-tuning at home. Gaming laptops, only fix the size part, their design and weight is also not something I would want to carry around, unless I would be traveling into a LAN party, and those are no longer a thing. Plus they are basically transportable desktops, as they need to be plugged to play anything juicy. Prices for game console drives take advantage of their proprietary nature, also a no go. Finally I don't have endless amount of hours to finish a game, nor am I willing to pay for AAA prices, they seem to correlate with amount of GB that they take. So as someone playing electronic games since the 1980's, there is tons of options out there, and I don't have FOMO, it is about having fun for half an hour, an hour, whatever. Watching a few YouTube session, reading about them on Gamasutra, EDGE, MCV Develop, or GDC Vault sessions, already covers what latests AAA are all about.