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I learned about chess960 the other day. It's a variant Bobby Fisher invented because he was bored with "theory" (ie wrote memorization of openings and positions
by nonethewiser 2y ago
I learned about chess960 the other day. It's a variant Bobby Fisher invented because he was bored with "theory" (ie wrote memorization of openings and positions) and wanted a fresh experience. Its basically just chess but you put the back rank (non-pawns) in random positions. As a result you have to (or get to) reason through things from first principles each game.
I guess this is just the random aspect of a rogue-like, but it struck me as very similar to roguelikes. The fact that the experience is different everytime makes things more playable and sparks a certain sort of joy when the randomness variables compliment eachother in effective ways which you can design a game plan around.
> I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays
This is basically the entire thesis of slay the spire and why its massively succesful.
- thaumasiotes 2y ago> Its basically just chess but you put the back rank (non-pawns) in random positions. I feel compelled to note that you can also put the front rank in random positions without changing the game.
- lecarore 2y agoHaha loved that comment.
- khaki54 2y agoThere's a variation of this http://reallybadchess.com/ http://reallybadchess.com/ -- I kind of like it because I don't remember all the classic strategies... many of these just need to be memorized.
- lecarore 2y agoYes, here I was mostly trying to make the game sessions shorter, so first you have only one life not 4 or 5, and second you are limited to 7 levels (+3 extra with perks) to score as much as possible. From that, it made sense to pick the levels at random each run, because we lost the variety of going through 30 levels before game over. Then for the upgrade, i just copied what vampire survivor of interrupting the action to leave players time to think. I'm a huge fan of Nuclear throne and wish more games could be started in 5 seconds, played for 2-10minutes, and then let you go back to work. That's the real value of roguelikes for me, the short playtime (because dying after 10h sucks) and intense action with a bit of RNG forcing you to think.