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X:https://x.com/deepseek_ai/status/1893836827574030466 https://x.com/deepseek_ai/status/1893836827574030466 BF16 support Paged KV cache (block size 64) 3000
by helloericsf 2y ago
X:https://x.com/deepseek_ai/status/1893836827574030466 https://x.com/deepseek_ai/status/1893836827574030466
BF16 support
Paged KV cache (block size 64)
3000 GB/s memory-bound & 580 TFLOPS compute-bound on H800
- WithinReason 2y agoThat's 90% bandwidth efficiency and 60% compute efficiency https://www.nvidia.com/en-us/data-center/h100/ https://www.nvidia.com/en-us/data-center/h100/
- helloericsf 2y agoThey don't have h100. wink,wink.
- rfoo 2y agoThey have H800s which have exactly same memory bandwidth and max FLOPS.
- pk-protect-ai 2y agoWhat about NVLink? Does it plays a role here?
- rfoo 2y agoFor FlashMLA? No. The code here runs on one GPU only and do not have a builtin communication part.
- pk-protect-ai 2y agoBut for the training it does. You need to communicate gradient changes between GPUs.
- deleted 2y ago[deleted]