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Apple Intelligence comes to Apple Vision Pro in April
- deleted 2y ago[deleted]
- gizajob 2y ago“Never buy the first generation of any Apple device” is a maxim told to me many years ago that I still live by.
- wilg 2y agonah have fun try things. but the vision pro is bad
- pavlov 2y agoWill two turkeys make an eagle?
- mvanbaak 2y agoThe 'funny' thing is it will be available on the Apple vision pro before it will be available on iPhones in the EU. sigh
- pseufaux 2y agoHaving used it, I can't help but think the EU made the right call.
- blitzar 2y agoIf they didn't announce this would anyone have noticed? The number of Vision Pros not gathering dust in a drawer rounded to the nearest meaningful number must be 0.
- rafram 2y agoWell, the image generation demo at the top produces some utterly terrifying results, so that bodes well.
- crooked-v 2y agoThe "Intelligence" part here is just the boring stuff (no better Siri, which stands out with how obviously bad Siri is on the AVP). Spatial Gallery is the more interesting part to me, in that it sounds like the AVP-exclusive 3D content feed that should have been available at launch.
- ganoushoreilly 2y agoThe Vision Pro app and Guest mode improvements should be pretty cool, solving a bunch of headaches when trying to demo the tech to others. Do you work in AR/VR regularly? I'd love for apple to release a toolkit for creating spacial environments ourselves.
- bookofjoe 2y agoBY FAR the most spectacular thing that Vision Pro is capable of is immersive 3D video. Go to an Apple store and ask to watch the Alicia Keys studio session on Vision Pro. It's indescribably great and breathtaking.
- vonneumannstan 2y agoApple's taste for what to work on seems to have totally failed. Make a cheaper and lighter headset or start on glasses. Either way no one wants Apple Intelligence and least of all on the Vision Pro.
- dmix 2y agoApple has plenty of money to burn on R&D projects that might be very important in the future. Everyone expects iPhone or nothing though.
- dylan604 2y agoHow many iterations of fail did they go through before getting to the iPhone though? Have we forgotten about the Newton?
- rchaud 2y agoWhy would you have to go that far back? The iPhone's predecessor is the Moto ROKR, a music phone from 2005 made in collaboration with Apple. The design of the 2007 iPhone is primarily influenced by the Dieter Rams-y minimalism of the iPod and the LG Prada touchscreen phone from 2006.
- dylan604 2y agoBecause the Newton was Apple's first attempt at the handheld device that was clearly the precursor to the iPhone that was a failure. If you can't see the reason for the Newton reference, you're just not looking at it in the right way. Maybe try tilting your head and squinting
- asadotzler 2y agoiPhone had over 10M users in year 2. AVP will have a couple hundred thousand users at the end of year 2. There's no polishing this turd, even hearkening back to other slow starts. This isn't a slow start to a ramp, it's hitting a brick wall with customers who simply don't want it, like Newton, like iPod HiFi, like original HomePod. It's a dud and the second year cannot fix that given Apple's tiny stock and almost non-existent demand for all of year 2.
- product1087 2y agoVision what
- deergomoo 2y agoI guess it was to be expected, but I struggle to imagine there's many people out there excited about this. The Vision Pro is an incredibly niche product to begin with, and many of the early adopters are going to be the sort of folks who are very aware of how poor a product Apple Intelligence is.
- bookofjoe 2y agoI got Vision Pro the very first day: February 2, 2024. I agree with every.single.word.you.wrote. Full disclosure: I've turned off Apple Intelligence in every Apple device I own: what a FAIL.
- lotsofpulp 2y agoThey should get Siri to reliably turn on the TV and resume playing an Apple TV+ show (at the least) before trying to roll out “artificial intelligence”. Absolutely insane that in 2025, I cannot say “Siri, turn on the TV and resume Finding Nemo”, when it is playing in the TV app and is the first option listed there.
- grvbck 2y agoTurning off Siri is the first thing I do on every new Apple device I get. Too many "Siri, play my gym playlist" -> "Sure, calling your boss" at 9 pm on a Sunday.
- bookofjoe 2y agoMe too except for my watch, where it's very useful advancing/replaying a song while I'm out running in the cold with gloves on.
- asadotzler 2y agoSony Display had physical capacity for 1,000,000 displays, 500,000 units across 2024. The plan was to ramp production in 2025 and 2026 but instead production was halted at or near the end of 2024 and Apple probably had most or all of that 500,000 produced. In the first couple months, about 250,000 sold and then another 150,000-200,000 sold over the rest of the Vision Pro's first year which just wrapped up, leaving about 50,000 to 100,000 units left for 2025, until the follow up spec bump arrives late in 2025 or early in 2026. Demand must be pretty low if 50K-100K units are enough to cover 2025. Now, if we look at Meta, they've sold a few tens of millions of Quests after 5 years in the market and likely has fewer than 10M active users (if they'd broken that ceiling they'd have said so, but growth has either slowed dramatically or stalled.) That suggests less than 50% usage compared to purchasers. If we assume similar for Vision Pro, that suggests about 200,000 active users after 1 years in the market, and less than 300,000 users after 2 years in market. Hard to say that's anything but a massive failure for Apple. A couple hundred thousand users with not much likelihood for growth in the next couple of years. The only possible saving grace could be the "affordable" model, expected to come in around $2,000 and support the latest greatest VisionOS, but with lowered component costs which will hit displays and lenses the hardest, I suspect. The premium materials and second screen probably also have to go to keep Apple happy with their margins. AVP had a BOM of about $1,550 and sold for $3,500, a 2.25X markup. Even if they drop their markup down to 2.0X and go with a Quest like optical stack and plastic housing, that BOM probably cannot fall to less than $1,000 meaning a $2,000 price tag. That Vision not-Pro is in development now and is likely to arrive about a year after the Pro spec bump (call it AVP 1.1 or 1.5) and at a price that's unlikely to spark a lot of new demand as it still comes in more costly than a family of iPhones, a couple of MacBook Airs or a solidly geared MacBook Pro, all infinitely more useful than the Vision Pro. Finally, there's the question of whether the goggles form factor can ever achieve mainstream appeal. Even Quest, with 5 years in market, hasn't broken out of a niche, with less than 1/10th the users as the last place game console. My theory is that normal people care about their appearance, and particularly their faces, a lot. Few are going to want to turn that face into something dorky now matter how good the experience. Further, about half the population is women and women spend about $500,000,000,000 on hair and makeup products every single years, and about an hour a day in the mirror applying all of that, before ever stepping foot outside the house. How are they gonna deal with taking that thing on and off throughout the day, at work as Tim Cook would have us believe. Will they need to spend time in the bathroom every couple hours fixing their faces, and how about that light seal? Can you imagine that foam all caked with makeup, slimy and growing things getting repeatedly smashed into your face and held in place with straps around your head? I had my first VR HMD experience at video game arcade in the mid-80s. I tried again in the '90s when a second, lighter generation built on PC components rather than bespoke stuff. The third generation never really left the labs but I played with them in the mid-2000s and they were seemingly built from laptop supply chains, with LCD screens and smaller form factors from the laptop shrinks. Finally, in about 2015, we got this 4th generation of HMDs, including stand-alone. Stand alone headsets I think did a lot for facial PCs but not enough. These things are still ~500-650 grams, ~18-24 oz, ~1.2-1.5 lbs.and they're not getting lighter. The 3rd generation of Quest is only 10% lighter than the 1st and the Vision Pro is 1.3X that because of premium materials and a second display mostly. I don't know if you've seen actual users posting photos but all of the regular users have multi-directional, after-market head straps that look a hell of a lot dorkier than the "Solo Knit Band" that Apple ships with the Vision Pro, unfit for purpose give all the after market solutions and their usage. Even the Quest eschewed function for fashion somewhat here and those users also need extra support to stop these facial PCs from literally causing them pain, in the face, head and neck. It doesn't seem like these things are approaching a usable form factor, or that they can. And though they would have you believe so, Meta and Apple are not evolving these HMDs into the spectacles form factor. AR spectacles will come, in about a decade they might even get some traction, but they are an entirely different tech stack and a mostly different user experience that's hardly "immersive" VR but rather more like your car's heads up display, in your glasses, perhaps with Apple Watch like capabilities for navigation, media, notifications, etc. and the hardware will offer narrow field of view (probably half that of VR goggles) and limited brightness and resolution making it ideal for simple overlays on the real world but hardly useful for rich experiences--again, think of how much you can do with your car's heads up display. So, if AVP and Quest goggles are failing, and decent AR spectacles are a decade away, how do these companies justify the combined $1,000,000,000 spent achieving only millions or hundreds of thousands of users and bridge the gap to AR spectacles? I think it'll be the OS. Facebook will have one, Google will have one, and Apple will have one. We may even see Microsoft or others come with their own but I suspect like mobile phones we'll settle on just a few operating systems. And I think these companies, which have each started with immersive VR goggles, because that's what current tech can do and because it makes for impressive demos, will start bending their operating systems more toward AR and less toward VR, eventually leaving immersive experiences behind in favor of less exciting but infinitely more practical AR spectacles which have an acceptable form factor for many and meaningful use cases for people outside of their homes. They will then claim that the goggles were always a transition technology and pretend that their massive investments weren't massive flops, but a necessary step on the path to spectacles. That of course will be complete horse shit, but what ever gets them to something actually usable for the masses is fine in my book. A shame that R&D spend was wasted on goggles instead of all going to spectacles. We might be 5 years away instead of 10+. Well, that's Silicon Valley for you, go big or go home, even if it's entirely the wrong play.
- tunesmith 2y agoI feel like I keep getting tricked by the naysayers on this one, sometimes it's people saying Apple is abandoning the project, or that the next model will come out in the next 12 months, or that it's useless. Meanwhile, Apple actually seems to remain committed to it and plugging away, and the Mac mirroring since 2.2 seems like a killer app feature that could make me a lot more productive since I'm currently only laptop-based. Maybe I should pick one up.
- bombcar 2y agoApple is moderately decent about supporting abandoned products (like the Airport, RIP), so if you have the cash and the demo works well for you, go for it.
- tunesmith 2y agoMy point is that despite what people say, it doesn't seem that AVP is abandoned.
- bombcar 2y agoIt’s not abandoned - it’s just that if they DO abandon it they’ll still support it for a number of years. So if your use case is cool 3D movies you might be out of luck, but desktop mirroring should work at least 3+ years.
- detourdog 2y agoI think the AVP was the useful residue of the titan platform. I think Apple is committed to the AVP once extent that it represents their best effort at spatial computing.
- deleted 2y ago[deleted]
- zitterbewegung 2y agoIt doesn't seem abandoned yet and it feels like the Lisa or the original HomePod where due to the software support they are going to make an Apple Vision Air.
- taco_emoji 2y ago[flagged]
- orasis 2y agoI haven’t found much use for AVP besides watching movies on an airplane.
- ganoushoreilly 2y agoHave you messed with using it as a virtual display? I tend to find myself using that feature above everything else. It's been quite handy for traveling and it's enjoyable that you can set your environment and get away. In fact I'm using it right now in a virtual Joshua Tree scene. It's definitely not for everyone though so I get it.
- wpm 2y agoThe latency over AWDL/WiFi is noticeable and I personally am pretty sensitive/intolerant of it. I despise using VNC for the same reason. I have a second Mac that I need to regularly switch between and found it easier to spend hundreds of dollars on video capture equipment than to use Screen Sharing over Ethernet. I’ve been told the experience with the developer strap is better in that regard. I still would have to 3D print a new light seal that doesn’t block out my lower peripheral vision of the real world (where the fuck is my mouse? Where is the home row?, turns out I use my eyes to answer part of those) I also never liked how Apple stubbornly doesn’t allow input passthrough. Just let me look and pinch to activate things on my Mac if I want to ( I wouldn’t for everything, but moving windows/files?). I have the same issue with using Sidecar. Like, here’s this device I *always* use touch input on, suddenly not able to. And I’m sure Apple has some BS reason for it, but personally, I think it’s because they know everyone would realize that a touch screen Mac would work just fine, and they’d no longer be able to artificially segment their products/software fascism with a straight face anymore.
- wilg 2y ago0 + 0 = 0
- wetpaws 2y ago[dead]
- ok_dad 2y agoI might have been excited about the Apple Vision Pro if I could, in addition to the features it has now, hook it to a PC and use it as a standard VR headset. Imagine that you could use the onboard processing to enhance what's coming from the PC, so that your GPU can send a higher FPS stream at a lower frame rate and the AVP would do upsampling and etc. AND you can use it as a productivity device with your other Apple crap! Instead it's just another Apple Device (TM) which is $3500 with an inferior set of features compared to other products. I can abide by inferior features with my Mac (vs Linux) since it does most of what I want, and my iPhone (vs. Android) since I prefer an OS that spies a bit less than Google's, but in a VR/AR headset I want to be able to play VR/AR games the way Gabe intended! I don't hate Apple's products at all, I like most of them for what I need them for and some are better (their AppleTV boxes are great), but I don't know why they insist on sniffing their own farts sometimes.
- wpm 2y agoIf you could run software you bought on Steam on your AVP, you wouldn’t be forced to repurchase that software on the App Store so Apple can inspect the code you want to run and skim their “share” of the profits. Can’t have that!
- deleted 2y ago[deleted]
- paulcole 2y ago> I might have been excited about the Apple Vision Pro if I could, in addition to the features it has now, hook it to a PC and use it as a standard VR headset This is a roundabout way to say that you were never going to be excited about the Apple Vision Pro. > Instead it's just another Apple Device Please list the Apple products that this doesn’t apply to. > but in a VR/AR headset I want to be able to play VR/AR games the way Gabe intended It’s extremely clear that the first Apple Vision Pro was never going to be prioritizing gaming.
- LPisGood 2y agoI’m not sure what is the point of this comment. GP says “I don’t like it because X, Y and Z” and you come to say “Well it is X, Y, and Z so of course you don’t like it”
- amazingamazing 2y agoI wonder, is the bandwidth not there to put all compute In addition to battery in external device and make headset half the size? I’m sure they considered this, would love a technical explanation. Maybe it wouldn’t be smaller?
- crazygringo 2y agoThe battery's already in an external device. I'm not sure if the compute part takes up all that much thickness? Just think of how thin your phone is, and much of it is battery.
- arghwhat 2y agoCooling takes up space and weight, but wiring all cameras, screens and sensors to a compute box would also be clumsy, and using a single high speed link would add more parts, losses and needs for cooling, and then the external compute module would be not be pocketable...
- zitterbewegung 2y agoIt isn't intended to be tethered you can walk around with it on and they chose balance and durability over lower weight and size of the headset..
- asadotzler 2y agoThe battery is already external and the compute is a tiny fraction of the size and weight of the HMD. To make any meaningful difference in the form factor, we'd need an entirely new generation of as yet invented display and lens stack. Maybe that happens in the next decade or so but it hasn't yet happened over the last decade of tens of billions of dollars invested by the largest companies in the world.
- makeitdouble 2y agoWe have tethered headsets like the Bigscreen Beyond [0] that get a lot smaller than the AVP. We're talking a fourth of the weight for about half the volume. The per eye resolution is smaller (2560x2560 vs 3660x3200) but not enough for the lens and screen to be significantly different IMHO. Lack of eye tracking would be more impacting, but we could probably get away with only a slightly bigger bump somewhere ? [0] https://store.bigscreenvr.com/en-jp/products/bigscreen-beyond https://store.bigscreenvr.com/en-jp/products/bigscreen-beyon...
- gpm 2y ago> Smart Reply in Messages and Mail identifies questions and suggests relevant replies, so Apple Vision Pro users can easily respond to texts and emails with just a few taps. I'm surprised this wasn't already a thing, coming from google's ecosystem I think of having this as table stakes. In the context of using a headset for keyboard free entertainment (movies, maybe some games) it seems actually almost important as a feature, it means you can send simple replies without fighting with a virtual keyboard or switching devices.
- cloin 2y agoI loved my AVP and the guest mode addition is the headlining feature here IMO. I ultimately returned mine because, as cool as it was, the isolation and neck pain weren’t worth it. It’s an awesome way to watch a movie (alone) or use to extend your laptop but ultimately it’s just you in there. I’d never wear this around people and my son was creeped out by it and asked me to take it off. It’s difficult to use for more than an hour which would interrupt my workflow if I was wearing it while working on my laptop. I hope they continue iterating because I’d love to try again if they can cut the bulk. The guest mode addition would’ve been nice to have even though I probably wouldn’t let my kids try it because it’s too expensive. I can’t say less about apple intelligence…