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I agree with your point, but DX12 went in the opposite direction of abstraction: it's a much lower level API than the highly abstracted OpenGL.
by coffeeaddict1 2y ago
I agree with your point, but DX12 went in the opposite direction of abstraction: it's a much lower level API than the highly abstracted OpenGL.
- GuestHNUser 2y agoYet these "lower-level" APIs, DX12 and Vulcan, often don't significantly out perform DX11, and in many cases DX11 performs better. I put lower-level in quotes because those APIs bake assumptions about the hardware into their API which shouldn't be there to begin with because they frequently prevent drivers from getting the most out of the hardware.