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I am so glad you built this, I just bought a license. I sketched out an similar app, but never had super pressing need. I can think of many many uses for this
by sitkack 2y ago
I am so glad you built this, I just bought a license.
I sketched out an similar app, but never had super pressing need. I can think of many many uses for this from modeling performance spaces, minimizing resonances in industrial settings, crime scene reconstruction, art installations, speaker placement for large concerts and many more.
What research or similar tools did you look to for inspiration?
Some things that come to mind
Efficient Interactive Sound Propagation in Dynamic Environments
https://cdr.lib.unc.edu/concern/dissertations/5425kb409 https://cdr.lib.unc.edu/concern/dissertations/5425kb409
Precomputed Wave Simulation for Real-Time Sound Propagation of Dynamic Sources in Complex Scenes
http://gamma.cs.unc.edu/PrecompWaveSim/ http://gamma.cs.unc.edu/PrecompWaveSim/
Immersed boundary methods in wave-based virtual acoustics
https://www.pure.ed.ac.uk/ws/portalfiles/portal/257303782/BilbaoS2022JASAImmersedBoundaryMethods.pdf https://www.pure.ed.ac.uk/ws/portalfiles/portal/257303782/Bi...
- noahfk 2y agoThanks so much for the support! All of these uses are possible - my dream is for it to become much more advanced and powerful, almost like Blender but for audio and acoustics. It's still in early days and I'm a solo dev for now... I'll look at those links. For me it was blender, and spatial audio plugins like the DearVR stuff, and game engines!