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I blame voice acting in video games. :D
by taeric 2y ago
I blame voice acting in video games. :D
- sitkack 2y agoI blame the shallow state machines and repetitive action cycles of NPCs in video games.
- taeric 2y agoRepetition is surprisingly effective for learning. Such that that may have actually been a hidden benefit back in the day. :D
- sitkack 2y agohttps://www.phind.com/search?cache=ef2ftkexs44l8t5u5vzmgkg1 https://www.phind.com/search?cache=ef2ftkexs44l8t5u5vzmgkg1 Learning, attentional control and action video games https://pmc.ncbi.nlm.nih.gov/articles/PMC3461277/ https://pmc.ncbi.nlm.nih.gov/articles/PMC3461277/ Not nerd sniped at all. > in other words, an end in and of itself — we have recently considered the possibility that enhanced attention is instead a means to an end, with that end being better probabilistic inference [54] Improved probabilistic inference as a general learning mechanism with action video games [54] https://pubmed.ncbi.nlm.nih.gov/20833324/ https://pubmed.ncbi.nlm.nih.gov/20833324/
- taeric 2y agoReminds me of the "running on cars!" video that went over some of the teaching tricks in older video games. How it would show a new enemy or mechanic in a way that is safe, but then drop you in on it with changes such that they feel different. The final "climb" of Super Mario Brothers is a great example. Just taking out the lower parts of the tower adds to the tension, when it should have no impact.