3 ms·
Mobile controls could potentially be improved by anchoring first touch position I touch and drag right to move to the right, but I find the character sometimes
by mouse_ 2y ago
Mobile controls could potentially be improved by anchoring first touch position
I touch and drag right to move to the right, but I find the character sometimes starts to move to the left simply because my thumb jitters naturally, even though I'm still holding to the right of first press.
I also find it hard to anticipate if my taps are going to jump or throw a spear.
Awesome job!! I remember when HTML5 was first pushed as the replacement for flash based webapps, the input latency was always terrible and I mourned the death of Flash. I'm glad that this seems to be a mostly solved issue, most of the recent web games I've tried have felt as good as native or flash.
- _Misanthrope 2y agoIt is actually implemented as you mention, there is just some weird thing going on with that, not necessarily tied with touch itself. There is a threshold in place as well to prevent that, yet it happens at times. Will have to investigate more at some point. Jump is a single tap or tap and hold for continuous jump until direction changed (translated to some point from original). Spear is a double tap (which means jump is slightly delayed and double has to be quick). Yeah, it is not optimal setup, check other comments about this topic. :) And thank you very much for your words! I feel you with Flash vs HTML5 Canvas debacle, heh.