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I was thinking that I haven't yet experienced this particular control mechanic for a video game. It's not perfect but it works on a mobile touch screen.
by colordrops 2y ago
I was thinking that I haven't yet experienced this particular control mechanic for a video game. It's not perfect but it works on a mobile touch screen.
- modeless 2y agoI faced a similar problem when porting Cave Story to the web with mobile support, and I like the solution I came up with: https://thelongestyard.link/cave-story/ https://thelongestyard.link/cave-story/ Cave Story is not a simple or easy platformer and clearly not designed with touch controls in mind, but I've been able to finish the game with touch controls alone.
- colordrops 2y agoNice they seem to work really well! The idea of relative movements makes a lot more sense than fixed button locations on touch screens.
- _Misanthrope 2y agoYeah, I wanted minimal approach like make it just work without adding anything on top. Although, overlay buttons would have been much easier to implement, heh. Also, jump or shoot (at least) as buttons would be more accessible and I might do that as option once I focus on touch later on. I'm also toying with the idea of zooming it in with a follow cam, but I'm getting much ahead of myself now. :)