9 ms·
I agree with most of the other comments here, and it sounds like Shopify made sound tradeoffs for their business. I'm sure the people who use Shopify's apps are
by irskep 2y ago
I agree with most of the other comments here, and it sounds like Shopify made sound tradeoffs for their business. I'm sure the people who use Shopify's apps are able to accomplish the tasks they need to.
But as a user of computers and occasional native mobile app developer, hearing "<500ms screen load times" stated as a win is very disappointing. Having your app burn battery for half a second doing absolutely nothing is bad UX. That kind of latency does have a meaningful effect on productivity for a heavy user.
Besides that, having done a serious evaluation of whether to migrate a pair of native apps supported by multi-person engineering teams to RN, I think this is a very level-headed take on how to make such a migration work in practice. If you're going to take this path, this is the way to do it. I just hope that people choose targets closer to 100ms.
- fxtentacle 2y agoI would read the <500ms screen loads as follows: When the user clicks a button, we start a server round-trip and fetch the data and do client-side parsing, layout, formatting and rendering and then less than 500ms later, the user can see the result on his/her screen. With a worst-case ping of 200ms for a round-trip, that leaves about 200ms for DB queries and then 100ms for the GUI rendering, which is roughly what you'd expect.
- fidotron 2y agoIf you are good those numbers are an order of magnitude off. In truth it is probably mostly auth or something. If you simply avoid json you can radically attack these things fast. RTT to nearest major metro DC should be up to 20ms (where I am it is less than half that), your DB calls should not be anything like 200ms (and in the event they are you need to show something else first), and 10-20ms is what you should assume for rendering budget of something very big. 60hz means 16ms per frame after all.
- x0x0 2y ago> RTT to nearest major metro DC should be up to 20ms (where I am it is less than half that) over a mobile network? My best rtt to azure or aws over tmobile or verizon is 113ms vs 13ms over my fiber conection.
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- fidotron 2y agoWith times like that you'd be better off with Starlink! I'm not joking: https://www.pcmag.com/news/is-starlink-good-for-gaming-we-put-spacexs-satellite-service-to-the-test https://www.pcmag.com/news/is-starlink-good-for-gaming-we-pu... Are you doing the 113 test from the actual device, or something tethered to it? For example, you don't want a bluetooth stack in the middle.
- x0x0 2y agostraight off my android phone by disabling wifi then moving through my 2 sims
- pinoy420 2y agoDon’t take the bait. It is a typical hn hyperbole comment
- throw5959 2y agoIf you have a dual SIM phone, try to swap your SIMs.
- fidotron 2y agoThat is odd then, but it is odd. I can only guess the connectivity between your mast and the Internet is awfully congested, and/or you are in the middle of nowhere. One of the reasons starlink does as well as it does is the ground stations are well connected to the wider world, whereas your nearest cell mast might not be.
- gf000 2y agoWhat percentile? Topics like these don't talk about the 5G connected iphone 16 pro max, but have to include low-end phones with old OS versions and bad connectivity (e.g. try the same network connectivity in the London metro, where often there is no receiption whatsoever). As you reach for higher percentiles, RTT and such start growing very fast. Edit: other commenter mentioned 75% as percentile.
- fingerlocks 2y agoIndependent of connectivity, UI rendering should be well under the device refresh rate. Consider the overhead of a modern video game that runs 60fps without a hiccup. It’s ludicrous that a CRUD app which usually only populates some text fields and maybe a small image or two can’t do the same
- gf000 2y agoThat's a page load, not a frame render. Also, due to layouting, a CRUD app may actually be harder to optimize per frame, than the trivial to parallelize many triangle case as seen in games.
- fingerlocks 2y agoOP gave a render budget of 100ms _after_ the data has loaded. That’s unacceptable. If this were a MacOS app, that would mean dragging a window corner to resize the content , forcing a new layout and redraw, would yield 10 fps of change. And yet nearly all native apps redraw and layout instantly, even with complex tables of text at various fonts and sizes. This is also a great litmus test to check if an app was made with electron because they always redraw slowly.
- fidotron 2y ago> What percentile? There's no argument that starts this way which doesn't end either with "support working offline", or defining when you consider that a user has stepped out of bounds with respect to acceptable parameters, which then raises the question what do you do in that event? If all you're trying to do is say 75% of users have a good experience, and in your territory 75% means a 150ms and that's too long then the network cannot be in your critical path, and you have to deal with it. If you're on a low end phone any I/O at all is going to kill you, including loading too much code, and needs to be out of the way. If you can tell the UX is going to be bad you will need to abort and tell them that, though they really will not like it, it's often better to prevent such users ever getting your app in the first place. I come from mobile games, and supported titles with tens of millions of players around the world back in the early 4G era. All I can tell you is not once did mobile ping become a concern - in fact those networks are shockingly good compared to wifi.
- cellularmitosis 2y ago100ms to render an iOS screen means dropping 6 frames. That would put an applicant in the "no hire" category.
- joaohaas 2y agoSince the post is about the benefits of react, I'm sure if requests were involved they would mention it. Also, even if it was involved, 200ms for round-trip and DB queries is complete bonkers. Most round-trips don't take more than 100ms, and if you're taking 200ms for a DB query on an app with millions of users, you're screwed. Most queries should take max 20-30ms, with some outliers in places where optimization is hard taking up to 80ms.
- andy_ppp 2y agoI do not understand this thinking at all, a parsed response into whatever rendering engine, even if extremely fast is going to be a large percentage of this 500ms page load. Diminishing it with magical thinking about pure database queries under load with no understanding of the complexity of Shopify is quite frankly ridiculous, next up you’ll be telling everyone to roll there own file sharing with rsync or something…
- flohofwoe 2y agoI know - old man yells at cloud and stuff - but some 8-bit home computers from the 80s completed their entire boot sequence in about half a second. What does a 'UI rendering engine' need to do that takes half a second on a device that's tens of thousands of times faster? Everything on modern computers should be 'instant' (some of that time may include internet latency of course, but I assume that the Shopify devs don't live on the moon).
- chrisandchris 2y agoMoorsches Law v2 (/s) states that while computers get faster, we add more layers so computers actually get slower.
- ezekiel68 2y agoBack when "WinTel" was a true duopoly, we used to call this "Gates Law".
- bluGill 2y agoPeople have gotten used to that, but UI work back to the 1960s has done studies and showed clearly that for many of these operations you get tens of ms before people notice and their attention wanes. The web often doesn't allow for response times as fast as the humans need, which is a good reason to write real apps not web apps. That is also why I use tabs - load a bunch in the background so when I'm ready I can just switch tabs and it is there.
- sgarland 2y ago> 200ms for DB queries No. Just no. There’s an entire generation of devs at this point who are convinced that a DB is something you throw JSON into, use UUIDs for everything, add indices when things are slower than you expected, and then upsize the DB when that doesn’t fix it. RAM access on modern hardware has a latency of something like 10 nanoseconds. NVMe reads vary based on queue depth and block size, but sub-msec is easily attainable. Even if your disks are actually a SAN, you should still see 1-2 msec. The rest is up to the DB. All that to say, a small point query on a well-designed schema should easily execute in sub-msec times if the pages are in the DB’s buffer pool. Even one with a small number of joins shouldn’t take more than 1-2 msec. If this is not the case for you, your schema, query, or DB parameters are sub-optimal, or you’re doing some kind of large aggregation query. I took a query from 70 to 40 msec today just by rewriting it. Zero additional indexing or tuning, just unrolling several unnecessary nested subqueries, and adding a more selective predicate. I have no doubt that it could get into the single digits if better indexing was applied. I beg of devs, please take the time to learn SQL, to read EXPLAIN plans, and to measure performance. Don’t accept 200 msec queries as “good enough” because you’re meeting your SLOs. They can be so much faster.
- reissbaker 2y agoI think 500ms P75 is good for an app that hits network in a hot path (mobile networks are no joke), but I agree that 200ms is very very bad for hitting the DB on the backend. I've managed apps with tables in the many, many billions of rows in MySQL and would typically expect single digit millisecond responses. If you use EXPLAIN you can quickly learn to index appropriately and adjust queries when necessary.
- gooosle 2y ago500ms p75 is not good for the (low) complexity of the shopify app. Also reporting p75 latency instead of p99+ just screams to me that their p99 is embarrassing and they chose p75 to make it seem reasonable.
- charleslmunger 2y ago>RAM access on modern hardware has a latency of something like 10 nanoseconds What modern hardware are you using that this is true? That's faster than L3 cache on many processors.
- gooosle 2y agoThe 500ms number is p75 - not worst case at all. 200ms round trip is like 10x more than what's reasonably possible. Same with your other numbers.
- np_tedious 2y agoWhat does "DB queries" mean here? The on-device sqlite stuff?
- x0x0 2y ago> Having your app burn battery for half a second doing absolutely nothing is bad UX. Why are you assuming the app is either burning much battery or even doing more than waiting on current data from the server? For an app that I would assume isn't much use without up-to-date data from the server?
- freedomben 2y agoAssuming the 500ms is mostly delay for fetching data over a socket, unless the code is really broken that should not really be burning battery. <500ms for display of non-trivial network-fetched data is great regardless of whether it's rendered by react native or is a fully native app. They would both be I/O-bound on the network primarily, with a small but insignificant compute overhead for RN. If the data needs lots of transformation (though not compute-intensive transformation like calculating hashes or somethign) upon returning that could make a difference, though again I'd be surprised if CPU for RN vs native was all that different. As an Elixir dev who aims for and routinely achieves <10ms response times, (and sometimes < 1 ms for frequent endpoints that I can hand optimize into a single efficient SQL query, which Ecto makes easy I might add!) I find the response time to be the more egregious part :-D
- epolanski 2y agoMake a single example of an app that from when I click to the opening takes less than that. I've just tried whatsapp, notes, gallery, settings and discord out of curiosity, none did and I have a very fast phone.
- irskep 2y agoIt sounds like you're referring to app-launch time, which is different from screen-load time. Very different things!
- lelandfe 2y ago500ms is the 75th percentile speed, so 75% of users are having load times faster than that. For context, Google's synthetic p75 loads emulate a crappy old Android phone on a bad network. A linked post[0] says their p75 was 1400ms before 2023, yowza. [0] https://shopify.engineering/improving-shopify-app-s-performance https://shopify.engineering/improving-shopify-app-s-performa...
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- pinoy420 2y ago2 seconds to wait for a webpage to load isn’t even that bad. If you take an average user on facebook it is horrendously slow - to someone who knows how fast something can be - but no typical user cares/notices. They just accept it. Nike’s website is phenomenally quick. But again. Ask anyone if that is what they care about. Nope. It’s the shoes.
- itishappy 2y agoThen there's McMaster Carr, which has great service, but all anyone seems to want to talk about is how snappy their site is!
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- afavour 2y ago> Having your app burn battery for half a second doing absolutely nothing is bad UX. That kind of latency does have a meaningful effect on productivity for a heavy user. The implication is that React Native is to blame for this and I'm not sure that's true. What would the ms delay be with pure native? I have plenty of native apps that also have delays from time to time.
- irskep 2y agoIt all depends on whether the number includes network roundtrip or not, which they don't state. I read it as not including a network request, i.e. all CPU and local I/O.
- lolinder 2y agoThe article they link to about how they optimized talks about caching network calls as part of their strategy to get below 500ms, so I would assume network calls are included in the number.
- ycombinatrix 2y agoReact Native is just a tool, this is Shopify's fault
- irskep 2y agoReplying to myself for clarification: I did not read their 500ms number as including waiting for a network. It sounded like that's how long it was taking React Native to load local data and draw the screen. If that's not the case, it's a very different story. From another comment by seemack (https://news.ycombinator.com/item?id=42730348 https://news.ycombinator.com/item?id=42730348): > For example, I just recorded myself tapping on a product in the Product list screen and the delay between the pressed state appearing and the first frame of the screen transition animation is more than half a second. The animation itself then takes 300ms which is a generally accepted timeframe for screen animations. But that half second where I'm waiting for the app to respond after I've tapped a given element is painful.
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- mustafa01ali 2y agoauthor here - the stated screen load time includes server round-trip, parsing, layout, formatting, and rendering.
- irskep 2y agoIn that case, I apologize for misunderstanding, and would edit my original comment if I could.
- brokencode 2y agoSubjectively, I find the Shop app to be quite nice and speedy. It works well enough that I’d never have guessed it is using any kind of cross platform framework. It’s easy to get caught up on numbers, but at the end of the day the user experience is all that matters. And I very much doubt that performance is a concern for their users.
- mirzap 2y agoExactly. Tech people almost always go to the "performance wormhole" arguing about ms and how it could be improved 10x - myself included. But working at a startup the past couple of years, I came to the conclusion that it does not matter to the end users at all. If an app is "nice" and "speedy" as you say, that’s enough. Shopify made a good decision and tradeoffs; it works for them, and I would argue it would work for 90% of other companies as well. You don't really need a native app for most purposes; React Native and Flutter are good enough.
- SeptiumMMX 2y agoCheck out Avalonia [0] It's a cross-platform spiritual successor of WPF and it kicks ass! You get proper separation of models and views, you can separate what controls there are from how they look (themes/styles), you can build the entire thing into a native compiled application with very reasonable speed and memory use. [0] https://avaloniaui.net https://avaloniaui.net
- jeswin 2y ago> I just hope that people choose targets closer to 100ms. Why? If it's about the phone burning battery for 500ms, it probably isn't doing that - it's just waiting for data to arrive. And even when it's rendering, it's probably not burning battery like say Uber (with which you can feel the battery melt in your hands). But that's not why I am commenting. I am writing because so many commentors are saying that 500ms is bad. Why is 500ms bad, as long as the UI is not freezing or blanking out? Why not lower expectations, and wait for half a second? Of course, there are apps for which 500ms is unacceptable - but this doesn't seem to be one of them.
- pjc50 2y agoIndeed. The games industry uses immediate mode GUIs and people get upset if they achieve less than 60fps. Having everything be this slow is just a huge failure of coordination on behalf of the industry. (next mini question: why is it seemingly impossible to make an Android app smaller than 60mb? I'm sure it is possible, but almost all the ones I have from the app store are that size)
- tarentel 2y agoCan't speak for every app but I've worked on several through the years, a sizeable chunk of all the apps I've worked on were assets. It's possible to hide a lot of it from the app store size if you really wanted to but you'd end up downloading all the assets at some point anyway so there's really no point in putting the extra engineering effort in just to make your app store number look smaller. This obviously isn't the case for every app and most of the ones I've worked on had a lot of bloat/crap in them as well.