3 ms·
Mark was nice enough to invite me to his home studio when I was a new high school grad to talk working in games as an artist. He told me the story of the fight
by corysama 2y ago
Mark was nice enough to invite me to his home studio when I was a new high school grad to talk working in games as an artist. He told me the story of the fight over dithering. I give him strong partial credit for ending up a game engine/art pipeline coder instead and got to thank him after his most excellent GDC presentation on the lost power of palettized textures https://m.youtube.com/watch?v=aMcJ1Jvtef0 https://m.youtube.com/watch?v=aMcJ1Jvtef0
You can see that power in action here
http://www.effectgames.com/demos/canvascycle/ http://www.effectgames.com/demos/canvascycle/ (Hit show options)
http://www.effectgames.com/effect/article-Old_School_Color_Cycling_with_HTML5.html http://www.effectgames.com/effect/article-Old_School_Color_C...
BTW: Deluxe Paint has been remade in Python if you want to give it a try https://github.com/mriale/PyDPainter https://github.com/mriale/PyDPainter
- LeftHandPath 2y agoWow. The fact that those "animations" (the fire and water effects) were all done with palette shifting is mind-bending.