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The simulation/rendering is actually pretty fast since it's all done by heavily optimized gpu-based physics and graphics engines. The "generative" part is that
by psb217 2y ago
The simulation/rendering is actually pretty fast since it's all done by heavily optimized gpu-based physics and graphics engines. The "generative" part is that they have some LLM stuff that's finetuned for generating configurations/parameters for the physics engine conditioned on some text. Ie, the physics and graphics are classical clockworky simulations, with a generative frontend to make it easier (but less precise) to get a world up and running. The open source release currently provides the clockworky simulator stuff, with the generative frontend to be released some time in the future.
- ilaksh 2y agoThat's what I meant about the LLM. If you are saying it's a real time simulation and rendering then I did not realize that.
- iamfirdaus1 2y agoman i love what u writing even as far of this post ur 2012 post about SVM, i am 2nd year CS student from indonesia. are you a phd on computer science?
- psb217 2y agoYeah, I finished a PhD in machine learning around 2016 and have been working professionally as a researcher since then, though I'm currently between jobs. It's a fun gig, but the "publish or perish" aspect of academic-ish research roles gets old fast.