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I do not like it. The best aesthetic on a modern display to me is integer scaling towards the nearest multiple. That looks nothing like a CRT and breaks with so
by incrudible 2y ago
I do not like it. The best aesthetic on a modern display to me is integer scaling towards the nearest multiple. That looks nothing like a CRT and breaks with some assumptions artists made back then, but modern pixel art is designed for modern displays. If you want a CRT look there are sophisticated shaders that look decent on a high res screen, but nothing reproduces an actual CRT.
- Pikamander2 2y agoYeah, I've always prefered crisp pixel art like what you would see on a Gameboy screen. It's nice to have CRT filters and nonlinear scaling available as an option, but I'll never use them. If the game can't scale up perfectly, then I'd rather just have black bars on the edges than making everything blurry or adding extra pixels where they don't belong.
- hexo 2y agoNone of the blurred versions looks good to me. I've always preferred the crisp version too.
- msephton 2y agoDid Game Boy really have crisp pixels? It's more of a lattice/grid with both vertical and horizontal "scan" lines. Plus ghosting and bloom.
- itsameta4 2y agoThe GameBoy Pocket had a really shockingly crisp screen with very deep blacks. The original GameBoy was quite blurry, especially when scrolling.
- Narishma 2y agoI don't know which Gameboy you played, but the original was blurry as hell as soon as anything moves.
- imtringued 2y agoYeah, the entire point of modern pixel art is that you want the pixels to be so sharp you could cut yourself with them.