5 ms·
Love it. In terms of constructive feedback: I would like to know when the various weapons are "charged." It doesn't seem like we can tell from looking. Also i
by DidYaWipe 2y ago
Love it.
In terms of constructive feedback: I would like to know when the various weapons are "charged." It doesn't seem like we can tell from looking.
Also it might be interesting to see what question the opponent is working on and what his answer is.
- themdonuts 2y agoYeah, I was having the same issue. I couldn't tell why the weapon was not charged up. But sometimes on the second click it would work. But well done!
- ethbr1 2y agoI think there are two improvement requests here: 1. Dont't allow button clicking when not the player's turn (expect tiny dev might be getting tripped up by async event handlers here) 2. Visually flag whether or not an ability is charged
- veesahni 2y agoboth are things that are on his plan for the next version. Appreciate the feedback!
- ethbr1 2y agoAre you giving him the full experience? :D "Sorry, you have to branch first." "Sorry, you have to submit a pull request." "Did you complete your peer code review?" "Did you close the associated Jira tickets?" "Did this pass your test harness?" "Are you having this built and tested by your CICD bot?" "... is this project's architecture even approved? Sorry, you need to submit this to the architectural review board. They meet once a month." Come to think of it, I'm now recognizing why coding used to be more fun.
- veesahni 2y agohaha :) For this version, I stopped at "does it work? alright, move forward"
- Dragonai 2y ago> tiny dev This has me dead. To the kiddo: great work, this is an amazing start.
- gopher_space 2y agoTiny dev is in good company re: async.
- veesahni 2y agoimproving clarity of the charging aspect is on his roadmap for v2 :) if you use the throwing star multiple times, it charges up other ones. But if you use another one, then you have to charge it up again. I believe 4 throwing stars give you the exploding star!
- deathanatos 2y ago> I would like to know when the various weapons are "charged." It doesn't seem like we can tell from looking. I think it might just be doing random choice when it's clicked. I found that if you get the "it's charging" message, you can just click again & again & eventually one of them will go through.
- Twey 2y agoIt's not random, you just get +1 charge every time you click an attack — including if the attack doesn't have enough charge to fire.
- ASalazarMX 2y agoUgh, this bug and the "Queston" typo completely broke the immersion. I can't fight my warp core properly in these conditions. Edit: I think the "charge" is earned when the enemy move is completed, but the logic is buggy. Pretty fun first game nevertheless.
- alexander2002 2y agoPerhaps a grey colour to indicate no charge and a coloured to indicated charged
- veesahni 2y agoYes, I've talked to him about this. He's played with CSS greyscale and also with opacity. Might be a combination of both that ends up being used in the next version.
- ddingus 2y ago[Dons evil cloak] Or, something small and sneaky, like a pixel changing. [Removes cloak] On second thought, that would kill the charm of it.