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> I'm not a manufacturing expert, so maybe I'm missing something enormous here, but given the history of console manufacturers taking a loss to sell bundled sof
by exDM69 14y ago
> I'm not a manufacturing expert, so maybe I'm missing something enormous here, but given the history of console manufacturers taking a loss to sell bundled software, and the high list price of android devices, I don't see any evidence to support that their target price is remotely realistic.
The hardware bill of materials for a project like this is not very much. $99 is realistic for mass production. Maybe not for a small batch manufactured by first timers(?) but doable. List prices of Android devices are ridiculously high, especially outside the US.
- kevingadd 14y agoAre you including the wireless game controller in that? I would expect it to contribute a not-insignificant amount to the cost.
- exDM69 14y agoThe wireless controller won't be that expensive compared to the rest of it. But this is all assuming large scale mass production. Doing a small batch of controllers like that would be very expensive.
- dkersten 14y agoWhat part of the wireless controller do you think is expensive? You can buy wired controllers for $5 (sure they're cheap build quality and are probably manufactured at massive bulk) and you can get 2.4 GHz wireless modules for $3 a piece (probably a lot less in bulk and bluetooth is likely just as cheap in bulk) so wireless isn't really the cost factor..
- blahedo 14y agoSpecifically, somewhere around 30% of it. The Kickstarter levels say to add $30 (to $95 or $99) if you want an extra controller.
- nl 14y agoClones of (Wireless) Wii controllers are less than $18[1] if you buy one, and that comes with the Numchuck and free shipping. I'd be guessing they could get them for $10 if they were buying 10,000. [1] http://www.dealextreme.com/p/remote-with-motionplus-silicone-sleeve-nunchuck-controller-set-for-wii-white-56396 http://www.dealextreme.com/p/remote-with-motionplus-silicone...
- bostonvaulter2 14y agoPlus you don't need the accelerometers that are needed in wii controllers.
- simias 14y agoStill, they'll have to pay for marketing costs and other money sinks. Doesn't seem like they're going to make a lot of money out of the hardware at this price point. So what's their business model? It's non-profit à la raspberry pi? This page doesn't tell us a lot about this project, and yet it's already gathered $150k+ only a few hours in. Impressive.
- trotsky 14y agoOur business model is simple. It's identical to the mobile game model – nothing fancy or sneaky. We'll share revenue – you get 70 percent. We’re planning to make it as easy as possible for you. And OUYA is built on Android. It will also support most of the popular engines. Already Unity is a launch partner.
- sitkack 14y agoWithout access to the rest of the market, I think people will be a little pissed.
- ricardobeat 14y agoIs it? The estimates going around of $10-$25 are for the chip only. You still need to SMT solder it to a board and connect power, storage, etc. The only currently immediately available Tegra ready-made board (tegra 2, which was cheaper) costs $110 at volume[1]. OUYA has to add plastic casing, power source, connectors, storage, wireless AND a wireless controller, and source manufacturing for many tens of thousands of those, QC and handling/shipment. Those $2 million start to look short.. That said, I don't know shit and would love to be proven wrong :) http://www.toradex.com/Products/Colibri/Modules/Colibri-T20 http://www.toradex.com/Products/Colibri/Modules/Colibri-T20