3 ms·
It's being marketed as a database technology, but from a game development perspective it sounds more like "Engine" technology. The lines are admittedly blurry
by Ogre 14y ago
It's being marketed as a database technology, but from a game development perspective it sounds more like "Engine" technology. The lines are admittedly blurry sometimes, but this doesn't seem to offer durability of data, which is what I think of when someone says "database" in the context of MMO servers. That said, the problems this is solving are important problems for any MMO server engine.
Requiring a JVM be embedded in your server is probably not going to go over well with many game developers. It's not initially going over well with me, but if I were currently trying to solve this problem, I would at least want to run some benchmarks against it.
I guess the big question I have is, how would this make existing MMOs better? If we take WoW as an example, dumping everyone into a single realm (shard) would solve the problem of wanting to play with your friends, who are on different realms. But 200x as many players competing for kills or standing around the auction house aren't going to make the game better. Most of your time would still be spent in instances, with a maximum of 25 players (40 if you go back in time - a case whre less massive was deemed more fun). And that's ignoring the problem of actually rendering that much stuff on the client.
I don't mean to sound overly critical, I could find ways to use this, but I'm not sure they're marketing it very well to MMO developers. Maybe the Eve guys would like it, but other than that game, I'm not sure the scaling problems MMOs have are the same scaling problems that this solves.
- chii 14y ago"Most of your time would still be spent in instances, with a maximum of 25 players (40 if you go back in time - a case whre less massive was deemed more fun). And that's ignoring the problem of actually rendering that much stuff on the client." you haven't played Eve Online have you? Its a game that allows you to play, on the same "shard", with hundreds of players on grid at the same time, fighting it out. Any tech that puts the massive back into MMO is good - lately, its all been instancing and sharding. That sort of game isn't MMO enough to make it MMO. In fact, i've been hearing lately, people calling Diablo 3 an MMO. What a farce. Edit: oh, didn't you mentioned Eve already.
- debacle 14y agoI always thought instancing and sharding were solutions to the social aspects of server overpopulation - it's not fun to do a quest when you have to wait for spawns, etc.
- Qworg 14y agoI don't think it will make existing MMOs better. It will free them from the terrible restrictions that MMOs had to take on (like shards and instances) based on technology, rather than gameplay choice.