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One of the many fun/cool things about Tiny Glade is that it quietly has one of the most advanced realtime global illumination lighting engines shipping in any g
by ykl 2y ago
One of the many fun/cool things about Tiny Glade is that it quietly has one of the most advanced realtime global illumination lighting engines shipping in any game today, and it’s all completely custom for just this game. One of the devs, Tomasz Stachowiak, is a big deal in the realtime rendering world and previously was at DICE and Embark; at Embark he led the Kajiya experimental realtime GI project [1] that made quite a splash in the rendering world a while back.
The other dev, Anastasia Opara, is a big name in the procedural graphics world. She gave one of my favorite presentations on the topic a few years ago [2].
Anyhow if you can’t tell I’m a big fan of both the game and the devs. :)
[1] https://github.com/EmbarkStudios/kajiya https://github.com/EmbarkStudios/kajiya
[2] https://youtu.be/dpYwLny0P8M https://youtu.be/dpYwLny0P8M
- jb_briant 2y agoI’m creating my own builder-focused game with procedural parts, and I’m truly humbled by the expertise and execution behind Tiny Glade. As you mentioned, the GI is stunning, and I’d add that the entire game feels incredibly polished. Achieving that level of technical and artistic refinement is such a huge factor in its success. Watching it in action, everything seems so intuitive and effortless—a quality I’m still striving for in my own work. My creative mode leans towards a mix of Valheim and procedural meshes, but I’m still figuring out the best way to make it feel both intuitive and powerfull.
- prox 2y agoDo you have a Steam page? I love Valheim and looking for more games that scratch that explorer/builder itch.
- jb_briant 2y agoYes I do! Ardaria on Steam or https://steam.ardaria.com https://steam.ardaria.com The survival mode is in development. What I have now: - Procedural Voxel planet with 1 biome, oceans and mountains - A highly scalable and powerfull build system which empowers builders - Light parkour: climbing, vaulting
- nkrisc 2y agoWatching the video without sound is delightfully funny. Left click! Right click! Click and hold! It has all the clicks! But seriously it looks very cool.
- jb_briant 2y ago:)))) And you forgot the middle click! It will copy both scale and rotation of the element you are aiming it!
- prox 2y agoGreat! Wishlisted. Looks good too!
- jb_briant 2y agoThanks! I forgot to mention that you can play right now to the creative mode, which will stay free in this form
- m0llusk 2y agoHave you tried Enshrouded? Many Valheim players have found it to be similar but improved in various ways.
- jb_briant 2y agoYeah unshrouded is from the same niche: survival creative Incredibly well executed game, solid team of 40+ people behind and they are working on voxel games for a decade with Portal Knights. TBH I freaked out when Unshrouded trailer got released because it's a direct competitor and how cool their game is !
- stavros 2y ago> Achieving that level of technical and artistic refinement is such a huge factor in its success. Yep, the article talks about how they built their way to success, but the actual method they used is "have a team of two superheroes make the game".
- IshKebab 2y agoYeah it looks amazing. I just wish it was more of an actual game. I guess lots of people like digital lego, but for me it seems like a ridiculously well polished toy or tech demo. I don't know why I'd play with it for more than an hour...
- lopis 2y agoThey did introduce daily challenges/themes, which give you a sort of soft goal each day. But in the end, it's a zen art game more than anything.
- robertlagrant 2y agoAccording to the article most people play it for around an hour.
- jb_briant 2y agoI feel I made that mistake to dev the creative mode instead of the survival mode for my game.
- deadbabe 2y agoAgreed, these kind of games feel lazy imo. Like a dev just wanted to toil endlessly on making a game engine but then never add actual gameplay elements. I played around with Tiny Glade for a little bit and then never really touched it again. Neat, but no depth.
- jb_briant 2y agoThe "lazy" adjective to speak about game dev is provocative because it sounds ignorant. You can't say "lazy" regarding a piece of software which requires that amount of effort, it's just a trolling non sense.
- famahar 2y agoThe depth comes from the players own creativity. Not everything needs goals and gameplay loops. Nothing about this is lazy. It's sophisticated piece of software that does exactly what it sought out to do.
- napierzaza 2y ago[dead]