2 ms·
> virtually limitless resources so the staff can strive to make art with love and without the corruption of chasing a bottom line. which means they have no obl
by chii 2y ago
> virtually limitless resources so the staff can strive to make art with love and without the corruption of chasing a bottom line.
which means they have no obligation to ship. And so it is with the valve-time, they never shipped.
Some pressure (monetary usually) is required. Not to mention that "strive to make art" is not a commercially viable objective - the owners of steam will basically be operating a charity for these artists.
- justinrubek 2y agoObligation to ship is overrated. Not everything has to be made in a crunch time marathon. There are lots of avenues to be explored without the constant pressure to perform. I think it's a good thing if they take their time crafting things.
- account42 2y agoSounds good in theory but doesn't usually work out in practice. In the real world, art benefits from restrictions.
- willis936 2y ago>the owners of steam will basically be operating a charity for these artists If that's what it takes to make something worth playing, then so be it. Was Bungie in its day a charity? Or did they just get it? 20 years later the magic is gone and Microsoft is desperately trying to figure out how to make the goose lay an egg. As long as they're optimizing quarterly reports they'll never get there.
- account42 2y agoToo bad for you (and me) that it's not us deciding this but Gabe and he prefers micro transactions, loot boxes and other profit schemes over art.