3 ms·
Video game pirating was mostly killed by viruses. At one point it was too just too risky. Probably good sources still around but it's too much hassle, maybe onl
by ilvez 2y ago
Video game pirating was mostly killed by viruses. At one point it was too just too risky. Probably good sources still around but it's too much hassle, maybe only if you game a lot and don't have a job to pay for a hobby.
- BossingAround 2y agoYou probably need a seedbox + private trackers for the best pirating experience. If you play <5 games a year, probably not worth it.
- Supermancho 2y agoI'm thinking more like a vm/container.
- 0cf8612b2e1e 2y agoEven for non pirated content, I built a dedicated gaming pc. Kernel level anti cheat is becoming more prolific and it is impossible for me to trust the code quality going into those. Even games are not immune to ad tech revenue and are sending system telemetry to their servers.
- Sakos 2y agoIs this a joke? I don't see it being any less prevalent than at any time in the past. There are plenty of trustworthy sites and plenty of people know about them. It's all over Reddit for anybody who's interested and it doesn't take a rocket scientist. It's easier now than it's ever been before.
- ilvez 2y agoWasn't meant as a joke, thanks for the response. I honestly thought it so. Now I know..
- jorvi 2y ago> Video game pirating was mostly killed by viruses. At one point it was too just too risky. It wasn’t, teenagers don’t give a shit, and torrent sites like Piratebay had trusted uploaders (green/pink skull) and comments. Steam sucked initially but it kept increasing its value add (cloud saves / settings sync, easy voice chat before Discord, Steam Workshop for mods, etc) and simultaneously the sales got better and better. Why pirate a game when you can wait a couple of months to buy it for 66% off, niceties included.