4 ms·
Game devs are notoriously bad at integrating outside of the game loop. There's also the issue that there's over 15 years of games that support achievements and
by pathartl 2y ago
Game devs are notoriously bad at integrating outside of the game loop. There's also the issue that there's over 15 years of games that support achievements and most of them will never be updated to a new API. The Steamworks API has been reverse engineered for a long time by pirates. People really don't realize how vendor locked in games are on Steam. It's convenient, but don't think for a second that you own the games.
- orwin 2y agoI'm pretty sure as long as they are on my HDD, i can play them with an unconnected steam account. That's how we shared games 15 years ago, instead of trying to find keys or cracks, the person owning the game installed it on an external HDD, and with a few weird manipulations that was enough to play it with a disconnected steam account. Maybe that changed?
- AlotOfReading 2y agoAnything that uses the steamworks SDK is going to require an active account to initialize properly. That may or may not be a fatal error, it's up to the devs to decide.
- rcxdude 2y agoIt varies wildly from game to game. It's very possible to use steam as simply a means to copy the game files onto your PC, or integrate with it so tightly it's 100% required to have an account in good standing (as well as one with the game publisher, or whatever), or anywhere in between (a lot of games make the integrations optional, which is the best solution IMO).