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I love how they blamed the flake on node and Javascript, then switched to Rust and also changed the whole approach, which had a hundred times more effect than c
by Aeolun 2y ago
I love how they blamed the flake on node and Javascript, then switched to Rust and also changed the whole approach, which had a hundred times more effect than changing the language did.
- FrecklySunbeam 2y agoI don't blame Node/JS for the reliability issues of the first version at all, they're simply not the tools that I prefer to work in. > Each of the seven sections on the image represents a browser tab that Puppeteer needs to keep open in order to fetch screenshots. Remember that the Node.js server was running on a Raspberry Pi, it didn’t have an excess of memory to operate in and Chrome is not known for its svelte-ness. > I picked Node.js for the first server because I was using Puppeteer. I don’t particularly like Javascript, so given the ability to start from scratch I happily pivoted to Rust. > Next, since we’re not relying on a browser engine to render the display, we will be using a 2D graphics library to render a PNG directly. This should have a much lower resource cost than using an entire browser engine, at the cost of some decreased flexibility.
- doesnt_know 2y agoI don't think they really blamed node and js? They seemed pretty aware that it was the overall arch of the thing that made it non-viable. > Each of the seven sections on the image represents a browser tab that Puppeteer needs to keep open in order to fetch screenshots. Remember that the Node.js server was running on a Raspberry Pi, it didn’t have an excess of memory to operate in and Chrome is not known for its svelte-ness. So then figuring they had to effectively redo it from scratch with a new solution, they then switched over to a language and stack they enjoyed, which seems completely reasonable. > I picked Node.js for the first server because I was using Puppeteer. I don’t particularly like Javascript, so given the ability to start from scratch I happily pivoted to Rust. edit: Just beaten and directly from the author it seems. :)