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I love IRL Crokinole so much that I made a single-player tower-defense-ish version of it for the browser: https://games.charlietran.com/crokunolu/ https://games
by charlietran 2y ago
I love IRL Crokinole so much that I made a single-player tower-defense-ish version of it for the browser: https://games.charlietran.com/crokunolu/ https://games.charlietran.com/crokunolu/
Made it with the Crisp game library which I highly recommend for quickly making charming little 2D games: https://github.com/abagames/crisp-game-lib https://github.com/abagames/crisp-game-lib
- ddek 2y agoNice game, works great on mobile
- sgt 2y agoLove it!
- gagik_co 2y agoThis is super fun; easy to get into and really nice that it has proper mobile support, great stuff!
- SyrupThinker 2y agoVery fun. Unfortunately there is a way to, in my opinion, cheese it. I made it to 2485 on my second attempt. Reversed to avoid spoiling the game: .gard ot reyalp eht gnicrof yb devlos eb dluoc siht ebyaM .kcab ot kcab tsrub eht reggirt ylbailer ot mhtyhr a ni taht od ot eunitnoc tsuj nac uoy ,kcilc ot ecalp thgir eht dnif uoy fI
- charlietran 2y agoThat's great feedback, thank you. I built a rudimentary control scheme on top of the minimal Crisp library and will take a look into doing a little more with it.
- deleted 2y ago[deleted]
- kookamamie 2y agoCheesed the game, this person has.
- archon810 2y agoThis is a hilarious way to provide spoilers without spoiler tag support.
- vunderba 2y agoGood job. Problem with a game like this is that it's too deterministic, you use the exact amount of impulse to aim the disc at the exact same spot every time. If you have decent handeye coordination it swiftly becomes rather trivial. The real game is less deterministic purely by having to contend with messy real world physics. If you want to make the game a little more engaging, I'd recommend trying to figure out a way to mix up where you have to fire the shots from, etc, add blockers to get in the way to shuffle the timing, etc.
- charlietran 2y agoThis is true, I jammed the game out rather quickly but next thing I’d try is a hold-for-power control scheme (like the interactive demos in the article)
- capital_guy 2y agoThis is a thing of beauty. Thank you for sharing!
- ionwake 2y agoas someone who has made huge mammoth games that I have never finished, this is the most well executed stylistic epic damn thing EVER. From the sounds to the low res, love it.
- miguno 2y agoWonderful and charming. Thanks for sharing the game and the link to the engine!