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No idea, this is sorta the project that runs on fumes right now. Wanna do something together? The keycaps are always the issue, making, remaking the PCB for t
by amszmidt 2y ago
No idea, this is sorta the project that runs on fumes right now. Wanna do something together? The keycaps are always the issue, making, remaking the PCB for the keyboard is just a days work even making it work with something like QMK or some Arduino thing.
But then you want the keycaps, and each special keyboard has its own set .. double injection moulds are expensive unless you do a large batch.
- deleted 2y ago[deleted]
- nradov 2y agoSandpaper off the markings on a regular keyboard and write the keycaps with a Sharpie.
- rbanffy 2y agoThat, or order blanks.
- rbanffy 2y ago> Wanna do something together? I know very little about keyboards (not much beyond reading a matrix, which is something I did once, 30+ years ago), but I’m in. I would imagine by now there would be a KiCAD wizard that would generate a standard keyboard with extra rows and columns if needed and all customisation would be dragging the switch footprints to their positions for the non 1:1 keys. Keycaps can be blank, laser eroded and resin filled, dye sub, or any other technique.
- Palomides 2y agoinjection molding is intractable for small runs, but there are services for one-off UV printing and dye sub; you'll have to compromise on accuracy to the original, but could still make something nice
- rbanffy 2y agoYou can always use dye sublimation.
- amszmidt 2y agoDo you have any links or pointers to read up on that? How small runs and how much of a compromise on accuracy are we talking about?
- Palomides 2y agosorry for the late response, I've used WASD, there's also Max Keyboard, and I've heard some good things about Goblin Techkeys. They'll all do one-offs. By compromise on accuracy I just mean they won't be the chunky doubleshot ABS keycaps like the originals. You can definitely still make something that looks nice and has the symbols you'd want.