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There is a 30-year lag in collectibles; people in their 50s tend to buy what they coveted in their late teenage years. From what I understand, this trend is als
by sfmz 2y ago
There is a 30-year lag in collectibles; people in their 50s tend to buy what they coveted in their late teenage years. From what I understand, this trend is also present in the car market.
- jackstraw14 2y agoAny lag at all helps the value of collectibles, especially stuff that deteriorates like cars and cards.
- justin66 2y agoThe cars that a current fifty year old saw driving around in their late teenage years were mostly hot garbage. There's a lot for a person to be nostalgic about when it comes to the eighties, but not cars.
- jackstraw14 2y agowho said anything about coveting cars from the 80s.
- justin66 2y agoThe person I was responding to.
- jackstraw14 2y agoThey said they end up wanting what they wanted in their teenage years, not what was new then.
- sfmz 2y agoAs an 80s kid, I want a Lamborghini Countach, Ferrari Testarosa and a DeLorean. My computer collectible would be a Pentium i586 in glass mounted on the wall; to me it represents the inflection point when we had enough compute for anything.
- justin66 2y agoI can respect that. I’ve got a counterfeit Athlon XP on the wall because it amuses me.
- justin66 2y agoI realized after some time that rather than putting a Pentium in glass, I would celebrate it by framing a card that had 4195835 / 3145727 or some other manifestation of the fdiv bug on it. Funny stuff.
- sfmz 2y agoNice flex. I once wanted a hat with 0x5F3759DF on it; but it would make me a total poser since I don't understand the algo.
- saurik 2y agoThat's my bet; and so this 30-ish (I'd give it +/-5) year lag is the same reason that, when Back to the Future came out in the mid-80s, they traveled back in time to the mid-50s; why Forrest Gump centered on the 60s during the 90s; why That 70s Show was popular during the early 00s; why the now already decade-old Stranger Things was set in the 80s; and how 90s nostalgia has become "a thing" semi-recently. Happy Days was big, and was set in the 50s while being from the mid-70s... but, I'd argue it could have been the early 50s, the show was on for over a decade, and AFAIK it wasn't an immediate hit (though it also didn't have the Fonz at first); also, FWIW, there was also a big nostalgia boom in the 70s that was focussed on the 40s (see the video linked below), so I would just lean on +/-5 years as why we see little discrepancies. https://youtu.be/l0ZXItfw5r4 https://youtu.be/l0ZXItfw5r4 "[A behavioral scientist we asked about this] determined that we are not really all that happy about the present, we are terribly uncertain about the future, and when we talk about the old days we always refer to them -- I suppose because of our collective memory -- as the good ol' days; and, I guess, really, when you go back, you really can select the better parts of the good ol' days... like the music." -- a radio executive in the 70s
- crote 2y agoI don't think it is that simple. For example, take a look at the Connections Museum in Seattle: despite most of the technology being 50-100 years old, a decent bunch of their volunteers are in their 20s! Some people just love the technology itself for what it is. And honestly, I don't think there's a lot to be nostalgic about with semi-modern tech. The hardware is a bit faster now, but looks and works the same as a machine from 15 years ago. Windows Vista is almost 20 years old by now, and is functionally virtually identical to Windows 11: some stuff got moved around and the whole UI got a dash of paint, that's about it. Games like GTA, CoD and FIFA got flashier graphics, yet are identical gameplay-wise. Want to play something novel like Portal? Just install it on your 2024-era machine via Steam. People aren't going to be nostalgic about 2000s or 2010s era computing for the same reason very few people are nostalgic about toasters. There's definitely nostalgia around MP3 players, iPods, or early smartphones, though! Those were still novel, had a lot of variation, and were genuinely world-changing to people.