2 ms·
Love the idea, but for unreal engine 1% royalty is fair, you've built your entire product on it. But what about 1% of revenue for a UX libary or database produ
by matt-p 2y ago
Love the idea, but for unreal engine 1% royalty is fair, you've built your entire product on it.
But what about 1% of revenue for a UX libary or database product from uber?
I'd say that the old elastic licence is great to standardise and so is the 0.5%, 1%, 1.5% or 2%; over a Million, 5 Million or 10 Million.
- chii 2y agoi mean, surely you can have tweak the license (i.e., have the wording be a "variable" which is set at the point of agreement). It doesn't have to always be at 1%.
- CuriousCosmic 2y agoEhh that's kind of the problem with using a SPDX license tag. You could have a "negotiable" license as well but it becomes quickly non-trivial to document what the negotiated terms are in your SBOM.
- CuriousCosmic 2y agoYeah you could definitely do smaller royalty rates or a step up fee schedule but I know SPDX isn't too keen on people dumping a thousand licenses at their feet to include and until you can easily plug in custom license parameters, I'm not sure if there is a better approach without absolutely blowing up the SBOM with custom licensure.