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Maybe I'm misinformed, but I could never see Intel getting this contract. AMD has extensive experience with high-performing APUs, something Intel, at least in
by bangaladore 2y ago
Maybe I'm misinformed, but I could never see Intel getting this contract.
AMD has extensive experience with high-performing APUs, something Intel, at least in my memory, does not have. The chips on modern high-end consoles are supposed to compete with GPUs, not with integrated graphics. Does Intel even have any offerings that would indicate they could accomplish this? Intel has ARC, which presumably could be put in a custom "APU"; however, their track record with that is not stellar.
- pknomad 2y agoDitto. AMD also reliably delivered on CPUs for the past 2 iterations of both Xbox and PS. AMD feels like the only choice for consoles at this point.
- coder543 2y agoWell, Nvidia has powered a much more popular console... the Nintendo Switch, and Nvidia looks set to power the Switch 2 when it launches next year. So, AMD is clearly not the only choice.
- pinewurst 2y agoThat's not an apples-to-apples comparison. Switch is lower price, lower performance by design and used, even originally, a mature NVIDIA SoC, not really a custom.
- mdasen 2y agoThe problem with choosing Nvidia is that they can't make an x86 processor with an integrated GPU. If you're looking to maintain backward compatibility with the Playstation 5, you're probably going to want to stick with an x86 chip. AMD has the rights to make x86 chips and it has the graphics chips to integrate. Nvidia has graphics chips, but it doesn't have the CPUs. Yes, Nvidia can make ARM CPUs, but they haven't been putting out amazing custom cores. AMD can simply repackage some Zen X cores with RDNA X GPU and with a little work have something Sony can use. Nvidia would need to either grab off-the-shelf ARM Cortex cores (like most of their ARM CPUs use) or Sony would need to bet that Nvidia could and would give them leading-edge performance on custom designed cores. But would Nvidia come in at a price that Sony would pay? Probably not. AMD's costs are probably a lot lower since they're going to be doing all that CPU work anyway for the rest of their business. For Nintendo, the calculus is a bit different. Nintendo is fine with off-the-shelf cores that are less powerful than smartphones and they're already on ARM so there's no backward incompatibility there. But for Sony whose business is different, it'd be a huge gamble.
- coder543 2y agoI think changing from AMD GPUs to Nvidia GPUs by itself has a good chance of breaking backwards compatibility with how low level and custom Sony's GPU API apparently is, so the CPU core architecture would just be a secondary concern. I was not saying Sony should switch to Nvidia, just pointing out that it is objectively incorrect to say that AMD is the only option for consoles when the most popular console today does not rely on AMD. I also fully believe Intel could scale up an integrated Battlemage to meet Sony's needs, but is it worth the break in compatibility? Is it worth the added risk when Intel's 13th and 14th gen CPUs have had such publicly documented stability issues? I believe the answer to both questions is "probably not."
- qwytw 2y ago> incorrect to say that AMD is the only option for consoles It's a bit of an apples to oranges comparison though, even if all 3 devices are technically consoles. The Switch is basically a tablet with controllers attached and a tablet/phone CPU while PS5/Xbox are just custom build PCs.
- coder543 2y agoThe only reason I can see that it would matter that the Switch is a low-end console is if you think Nvidia is incapable of building something higher end. Are you saying that Nvidia couldn't make more powerful hardware for a high end console? Otherwise, the Switch just demonstrates to me that Nvidia is willing to form the right partnership, and reliably supply the same chips for long periods of time. I'm certain Nvidia would have no trouble doing a high end console, customized to Microsoft and/or Sony's exacting specs... for the right price.
- qwytw 2y ago> Are you saying that Nvidia couldn't make more powerful hardware for a high end console? Hard to say. It tooks Qualcomm years make something that was superior to standard ARM designs. GPU is of course another matter. > I'm certain Nvidia would have no trouble doing a high end console, The last mobile/consumer CPU (based on their own core) that they have released came out in 2015 and they have been using off the shelf ARM core designs for their embedded and server stuff. Wouldn't they be effectively be starting from scratch? I'm sure they could achieve that in a few years but do you think it would take them significantly less time that it did Apple or Qualcomm? > Nvidia is incapable of building something higher end I think it depends more on what Nintendo is willing to pay, I doubt they really want a "high-end" chip.
- dathinab 2y ago> much more popular console which isn't a useful metric because "being a good GPU" wasn't at all why the switch became successful, like you could say it became successful even through it had a pretty bad GPU. Through bad only in the perf. aspect as far as I can tell back then amd wasn't competitive on energy usage basis and maybe not on a price basis as the nvidea chips where a by product of Nvidea trying to enter the media/TV add on/handheld market with stuff like the Nvidea Shield. But yes AMD isn't the only choice, IMHO in difference to what many people seem to think for the price segment most consoles tend to target Intel is a viable choice, too. But then we are missing relevant insider information to properly judge that.
- qwytw 2y ago> the Nintendo Switch, and Nvidia looks set to power the Switch 2 Which runs a very old mobile chip which was already outdated when the Switch came out. Unless Nintendo is planning to go with something high-end this time (e.g. to compete with the Steam Deck and other more powerful handhelds) whatever they get from Nvidia will probably be more or less equivalent to an mid-tier of the shelf Qualcomm SoC. It's interesting that Nvidia is going with that, it will just depress their margins. I guess they want to reenter the mobile CPU market and need something to show off.
- coder543 2y agoWe already have a good sense of what SoC Nintendo will likely be going with for the Switch 2. Being so dismissive of the Switch shows the disconnect between what most gamers care about, and what some tech enthusiasts think gamers care about. The Switch 1 used a crappy mobile chip, sure, but it was able to run tons of games that no other Tegra device could have dreamed of running, due to the power of having a stable target for optimization, with sufficiently powerful APIs available, and a huge target market. The Switch 1 can do 90% of what a Steam Deck can, while using a fraction of the power, thickness, and cooling. With the Switch 2 almost certainly gaining DLSS, I fully expect the Switch 2 to run circles around the Steam Deck, even without a “high end chip”. It will be weaker on paper, but that won’t matter. I say this as someone who owns a PS5, a Switch OLED, an ROG Ally, and a fairly decent gaming PC. I briefly had an original Steam Deck, but the screen was atrocious. Most people I see talking about Steam Deck’s awesomeness seem to either have very little experience with a Switch, or just have a lot of disdain for Nintendo. Yes, having access to Steam games is cool… but hauling around a massive device with short battery life is not cool to most gamers, and neither is spending forever tweaking settings just to get something that’s marginally better than the Switch 1 can do out of the box. The Switch 1 is at the end of its life right now, but Nintendo is certainly preparing the hardware for the next 6 to 8 years.
- qwytw 2y ago> Being so dismissive of the Switch shows the disconnect between what most gamers care about, and what some tech enthusiasts think gamers care about. What makes you think I am? Hardware wise it's an equivalent of a unremarkable ancient Android tablet, yet it's pretty exceptional what Nintendo manage to achieve despite of that. > The Switch 1 can do 90% of what a Steam Deck can That's highly debatable and almost completely depends on what games specifically you like/play. IMHO PC gaming and Nintendo have relatively little overlap (e.g. compared to to PS and Xbox at least). > Steam Deck’s awesomeness I never implied that the Switch was/is/will be somehow inferior (besides potentially having a slower CPU & GPU). > but Nintendo is certainly preparing the hardware for the next 6 to 8 years It's not obvious that they were the first time and still did fine, why would they change their approach this time (albeit there weren't necessarily that many options on the market back then but it was still an ~2 year old chip).
- janice1999 2y agoIntel has Battlemage [1]. Presumably that would be the basis of the console APU. Their iGPU performance is actually getting good now. [2] [1] https://www.pcgamer.com/hardware/graphics-cards/embargo-no-pubits-on-our-first-look-at-intel-battlemage-comes-from-lunar-lakes-new-graphics-silicon-with-its-redesigned-xe2-architecture/ https://www.pcgamer.com/hardware/graphics-cards/embargo-no-p... [2] https://www.tomshardware.com/pc-components/cpus/lunar-lake-igpu-benchmarks-leaked-on-geekbench-6 https://www.tomshardware.com/pc-components/cpus/lunar-lake-i...
- phonon 2y agoProbably Celestial, considering a PS6 is still a few years out, and Celestial is due next year on 18A with Panther Lake. https://www.extremetech.com/computing/intel-to-offer-panther-lake-mobile-with-18-cores-12-celestial-igpu-cores https://www.extremetech.com/computing/intel-to-offer-panther...
- bangaladore 2y agoThe "Intel Core Ultra 7 258V" is at least 2-3x slower than the GPU within the PlayStation 5. It is not even close, and that's last gen. Again, the APUs within modern consoles compete with desktop grade GPUs. In the case of the PS5 its roughly comparable to an RTX 2070 or Rx 6700 (better analog).
- wmf 2y agoMultiple commenters here are forgetting about discrete Battlemage.
- berbec 2y agoAnd that's telling, isn't it? Even in this space, Intel's iGPUs are totally ignored or dismissed out of hand. I say it's because they have an unending string of broken promises, saying "This'll be the time we get integrated graphics right", over and over. It's never been true, and I for one have totally wiped them from my vision due to that.
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- anemic 2y agoMaybe the deal went south because Intel wanted it to be called Playstation 6 with Intel Integrated Graphics. And with a sticker on the front, of course.
- dathinab 2y ago> Intel has ARC, which presumably could be put in a custom "APU"; however, their track record with that is not stellar. I wouldn't exactly agree with that. ARC GPUs aren't really bad, sure when they where new there was for quite some time quite some driver issues but they have been mostly ironed out and where more in the "expected issues with first non iGPU" territory then "intel being very bad at their job" territory. Also GPUs in consoles (ignoring switch) are at the lower mid-class area today and that it's unlikely to change with future consoles, so that is a segment intel should be able to compete with. I mean console GPUs are more like big iGPS then dedicated GPUs. The main issue would be that weather it's intel, nvidea or amd their drivers have subtle but sometimes quite important differences in performance characteristics meaning that sometimes optimizations for one are de-optimizations for the other and similar interoperability issues. And they seem more likely with Intel as there is just much less history between the larger game engines and ARC GPUs. So IMHO Intel would have to offer a smaller price to be viable to compensate for more issues with backward compatibility, but if they where in a much better financial situation atm. I believe they would have had a high chance of getting it by subventioning it a bit so that they get a foothold on the marked and can compete without drawback next generation.