4 ms·
> This was a good read, and the author makes convincing points. The meaning of MEDIEVAL is at the heart of this. D&D is Medieval, as it has markedly and promin
by Supermancho 2y ago
> This was a good read, and the author makes convincing points.
The meaning of MEDIEVAL is at the heart of this. D&D is Medieval, as it has markedly and prominent medieval world characteristics.
When the game world clashes with what narrative is being presented, they retreat to minutia. When the game world makes no reference, a reasoning is constructed without reference. Topics are repeated - eg no feudalism and no vassals and no kings (which is incorrect and handwaved away as it serves them).
I think it's empty prattle, reeking of being edgy, and seems more than a little strange to show up on HN.
- handoflixue 2y agoCan you actually provide any citation for OD&D containing feudalism or monarchy? Certainly, later versions add it, but I found myself nodding along going "huh, he's right, the original version didn't have anything that really resembles a large-scale government at all." Every version of D&D contains the idea that a random peasant can go make a name for themselves as a monster-slayer and become a baron. Land is literally free for the taking if you can just clear out the beasts. That seems much more American Dream / Colonialism, and not at all European / Medieval history.
- mistrial9 2y agoreferring from memory to little paper-bound books and dice sold in Berkeley, California.. yes there were kings and monarchy and Feudalism in the games. Granted the emphasis was on playing one or more characters that started at a "low level" and worked their way up, in many many ways, per their character type and other factors. Lots of changes from those versions but.. city characters might even pay taxes? A different thread comment says something about the Dungeon Master being the real core imagination factory and this is correct. Spelled out quest dungeons were few and carefully done -- the bulk of the printed content was rules and guidelines for the DM and players to use in a turn-based game of essentially their own stories with their own names of places and characters.
- RHSeeger 2y ago> The meaning of MEDIEVAL is at the heart of this. D&D is Medieval, as it has markedly and prominent medieval world characteristics. That's the important part for me, too. The general idea I always ran with was that "medieval" in the context of D&D (and most role playing games with that setting) referred to the environment (castles, villages, etc) and technology level (swords, bows, etc; sometimes early firearms). As a general rule of thumb, it didn't go into government at all, because that's a aspect of the campaign setting. The actual campaign settings (Greyhawk, etc) defined various governments, everything from kings/emperors, to mage groups, to dragon kings.
- bazoom42 2y agoD&D (and much fantasy) is the inverse of theatres staging Shakespeare in modern dress. Macbeth can be made to look modern by having modern suits and a set resembling an office or whatever, but the language and cultural attitudes depicted are still renaissance. D&D has the swords and castles which makes it look somewhat medieval on the surface, but the culture of the world does not resemble medieval times at all.