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Godot 3.6 Released
- lproven 2y agoThat's great. I've been waiting. Feels like forever. ;-)
- mock-possum 2y agoWhy are they still maintaining an old version? Why didn’t developers just upgrade to 4 when it was released?
- add-sub-mul-div 2y agohttps://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.html https://docs.godotengine.org/en/latest/tutorials/migrating/u...
- debugnik 2y agoGodot 4 removed the GLES2 renderer, and the C# export for Android/iOS/web are still experimental due to the migration from Mono to .NET. Those already block a lot of people from upgrading. As for GLES2, the devs originally convinced themselves that a Vulkan-only renderer for Android was viable on the current market, but they had to backtrack and add a GLES3 "compatibility" renderer, which AFAIK has also proven insufficiently compatible with actual low-end devices.
- wkat4242 2y agoI wish it supported VR well. But it didn't seem to last time I looked.