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Which gets at the thing that bugs me about the article: “developers are focused on hard-core gamers” is not a root cause. Why would a casual-game developer was
by cwillu 2y ago
Which gets at the thing that bugs me about the article: “developers are focused on hard-core gamers” is not a root cause.
Why would a casual-game developer waste time on a VR effort, when the only people who already have the $1000+ worth of necessary VR equipment are the hardcore gamers. The “casual” crowd (i.e., people with other hobbies) would much rather upgrade their phone, or buy a new stand mixer for their kitchen, or go on a vacation, or whatever. They are specifically not going to go out and buy a expensive piece of equipment in order to try PokemonVR (in large enough numbers to matter), and when they do, it will sit unused for months at a time. You can't monetize a casual player who doesn't have the headset on long enough to want to buy in-game improvements to the experience.