3 ms·
Very nice utopian ideals, but wrong. Take World of Goo. Very popular game. Released in 2008; got a sequel in 2024. Why so long for a sequel? In part, because w
by gjsman-1000 2y ago
Very nice utopian ideals, but wrong.
Take World of Goo. Very popular game. Released in 2008; got a sequel in 2024. Why so long for a sequel? In part, because when they experimented with a DRM-free release, they had a piracy rate of over 90%. Can you prove that's lost sales? No. Would any reasonable person say that is lost sales? Absolutely.
https://arstechnica.com/gaming/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90/ https://arstechnica.com/gaming/2008/11/acrying-shame-world-o...
Ever wonder why mobile games failed, and why every mobile game is seemingly full of ads? The Android piracy rate is enormous (over 60%); and freemium allows money to be earned while denting piracy rates. Let's not forget also why Nintendo went after Yuzu - over 1 million illegal downloads of Tears of the Kingdom before the game even launched. How many do you think paid afterwards?
And before anyone quotes the one or two studies showing an increase in sales from piracy; that ignores the 30+ studies showing a moderate to severe sales impact from piracy, that we also have. Nobody talks about those though, because that's a rather unpopular conclusion. However, you can't pick and choose studies to show it is a good thing.
- pbhjpbhj 2y ago>that ignores the 30+ studies showing a moderate to severe sales impact from piracy Could you cite a few of the best such stories that are not sponsored by media giants please and thank you.
- FatalLogic 2y ago>Take World of Goo. Very popular game. Released in 2008; got a sequel in 2024. Why so long for a sequel? In part, because when they experimented with a DRM-free release, they had a piracy rate of over 90%. Can you prove that's lost sales? No. Would any reasonable person say that is lost sales? Absolutely. And seems like they learned nothing from this terrible experience, because they've also released World of Goo 2 DRM-free: https://worldofgoo2.com/ https://worldofgoo2.com/
- Fnoord 2y ago> Can you prove that's lost sales? No. Would any reasonable person say that is lost sales? Absolutely. Of course not. People pirate more than they consume. The amount of series and movies in my backlog is insane. I have them physically on a RAIDZ2 (RAID6) and I have access to various streaming services. But what I lack is time. I used to watch the same stuff in the 90s cause of not having access to more (or very mediocre stuff on TV). Then piracy came into play and I could download many stuff I couldn't afford. Now I have more money available, but I don't have the time anymore. It is the same with regards to my Steam library. However, a lot of that is stuff bought on sale, and that is not 1:1 compared to a gained sale as the profit wasn't full price.