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Still slacking before I decide to work on that character controller for my minimalist, low-poly counter strike clone, with Godot. I properly animated a model w
by jokoon 2y ago
Still slacking before I decide to work on that character controller for my minimalist, low-poly counter strike clone, with Godot.
I properly animated a model with blender, and am able to move the parts I want accordingly. It was not easy but I made it.
I also managed to implement the recoil algorithm I want.
I modeled guns.
I will probably struggle to implement server reconciliation to mitigate lag, I found 2 modules that does it, one in C++, one in gdscript.
Obviously the gdscript one is slower, but it's hard to know how much slower, since obviously a game like counter strike is very fast paced.
I also want to implement a panini/wide angle camera, also found a module for it.
Moving slow with bad mental health and anxiety, but having fun.
- ggambetta 2y agoRe. client side prediction and server reconciliation, may I recommend https://gabrielgambetta.com/client-server-game-architecture.html https://gabrielgambetta.com/client-server-game-architecture....? Even if you don't roll your own solution, it might be worth understanding the theory so you can use these libraries correctly.
- jokoon 2y agoYes, I read this already. Although implementation is not easy, so I'd rather use somebody else's.
- n1c 2y agoThat sounds cool, I'm also tinkering away on CS inspired things. lmk if you'd be keen to share notes.
- jokoon 2y agoI spend a lot of time thinking about game design. Sorry, I am not going to share notes about this unless I am making money for it.