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Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.
by Keyframe 2y ago
Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.
- talldatethrow 2y agoI feel like I have spectacular eyes. I can read absurdly small texts that shocks other people, great low light, yada yada. The quest2 made my eyes hurt after just using it for maybe half an hour. Tried it a few times over several weeks and decided that my vision is worth more than some entertainment. I'm not sure how they're going to get around that aspect.
- andybak 2y agoNever had that personally and I regularly code (or at least interact with code) in VR
- kalium-xyz 2y agoIve work vr googles over 20 hours without issues. Are you sure youre not having dry eyes? I cant do it as long after ive had lasik
- talldatethrow 2y agoIt's not dry eyes but more the 'muscles' in the eye that feel fatigued. I don't remember if it's from focusing or moving the actual eyeball around in an attempt to see edges of the screen instead of moving my head.
- theshackleford 2y agoI’m short sighted and have been using VR for close too if not on a decade and have never experienced this. I spend entire days in VR and I’m completely fine with it.
- bbatsell 2y agoThe Quest 2 has minimal inter-pupillary distance (IPD) adjustment — only three fixed options. If your eyes don’t match closely enough to one of them, it can be very uncomfortable. Mine don’t, and I have the same experience as you, but I can put up with it for short bursts. More expensive headsets have much better lenses and adjustment options. It’s not an inherent problem with VR, just concessions to make a cheap device.
- aranelsurion 2y agoJust to note, Quest 3 has significantly improved on it and has granular IPD adjustments now.
- asadotzler 2y agoI was there in the 80s when it made the mall arcade circuit and again in the 90s when it made the college student union circuit. I was there in the 00s when 25,000 devices made the Silicon Valley circuit. I was there in the 10s when Oculus stirred things up again. I'm here in the 20s when Apple is trying. I'll be here in the 30s when the next round hits AND FAILS AGAIN. People care about their faces. They're not going to strap a 1.5 pound dork-box to their face and head mussing their hair and makeup to do what they can already do on their phones or laptops. What they cannot do on their phones or laptops (or game consoles or tablets or rings or watches or whatever) they can do on a $500 Quest. There's no market for a PC-priced device that straps to your face like ski goggles. It's an accessory. Price it at $100 or $200 or even $500, but you can't price it at $1000 or $4000 because it's a toy.
- technion 2y agoOh yeah. I remember when it was only in pubs so I could only play these games with a guardian. I remember everyone knowing the traditional monitor would be gone in a few years.
- debo_ 2y agoRemember Dactyl Nightmare? https://www.arcade-history.com/?n=dactyl-nightmare&page=detail&id=12493 https://www.arcade-history.com/?n=dactyl-nightmare&page=deta... I tried it once at the local mall as a kid. There was a fantasy-rpg type of game as well, but I didn't get to try that one.
- pjmlp 2y agoMe, saw them at Lisbon computer expo back in 1994, exactly playing Doom. I am yet to be impressed, and my eyes can't take screens so close, which already makes a waste of money to buy something like that.