2 ms·
IMHO this parameter just tends to shuttle things towards agglomeration, i.e. entities with servers, that can benefit from economics of scale. I also believe we
by refulgentis 2y ago
IMHO this parameter just tends to shuttle things towards agglomeration, i.e. entities with servers, that can benefit from economics of scale.
I also believe we hit a practical wall on this that's observable by the success, or lack thereof, of game streaming.
In a world where there was a lot of savings to be unlocked, things like Stadia and Nvidia's GeForce Now, and Xbox's service, are notable big wins.
They didn't, which has me firmly believing incremental speed past "everyone in my household can stream video at 4K when desired" is an expected end state. That's tantamount to saying "once people can see whatever they want, at a resolution indistinguishable from reality, without delay, there won't be mass desire for increased Internet speeds", which seems intuitive.
Anything requiring greater streaming bandwidth (ex. VR) is highly sensitive to latency, which may have also affected the game streaming use case.
If latency approaches ~0 ms (which requires colocation with peering providers), I could see this sort of bandwidth opening up AR a bit more by effectively reducing compute requirements in such a small form factor, but that's kinda it.