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A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Halea
by screye 2y ago
A counter point on premium VR headsets. They are teleportation devices.
I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1]
It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears. It was profound.
The Vision pro's lack of a killer app because development is unintuitive, userbase is small, the UX is alien and the hardware costs of constructing these experience is still rather high. Give it a few years. The hardware is already there. This isn't a solution in search of a problem. This is PalmOS, a solution that is too early to the market.
I have family with disabilities. Being able to teleport my loved ones to places they could never go themselves is worth the $3000. If I could record my most profound memories with 'VR recorder', I would. My parent missed my graduation because of being continents away. You think they wouldn't want to be teleported to it ? Wedding photographers cost $4000+, so we can relive those memories through shoddy snapshots. Why not be teleported back to the most beautiful day ?
Don't knock it till you try it.
[1] https://www.youtube.com/watch?v=wK63OSmF1FM https://www.youtube.com/watch?v=wK63OSmF1FM
- jrm4 2y agoMakes sense: But do you need to BUY one? This is the thing I realized with VR sets, personally. They are a great day at the fair, but who goes to the fair EVERYDAY?
- riehwvfbk 2y agoAn addict, that's who. And this is exactly what this technology will eventually enable - seeing the world through an influencer's eyes while sitting on a ratty couch in a dilapidated apartment. William Gibson painted this picture beautifully in Count Zero.
- devchix 2y agoCTRL-F Gibson, the tech and root parent comment eerily reminded me of Fragments of A Hologram Rose. We're closing the gap between fiction and reality. The short story was written in 1977! Gibson was prescient about so many things. "He bought an ASP cassette that began with the subject asleep on a quiet beach. It had been recorded by a young blonde yogi with 20-20 vision and an abnormally acute color sense. The boy had been flown to Barbados for the sold purpose of taking a nap and his morning's exercise on a brilliant stretch of private beach. The microfiche laminate in the cassette's transparent case explained that the yogi could will himself through alpha to delta without an inducer. Parker, who hadn't been able to sleep without an inducer for two years, wondered if this was possible."
- jrm4 2y agoI suppose (and Gibson is great), but I've always felt that this sort of addiction doesn't require VR? Like, to whatever extent people are going to do this, it's ALREADY HERE.
- riehwvfbk 2y agoWith UBI and simstim soaps we can have people plug themselves into the Matrix voluntarily, no scary robotic creepers required! And yes, addicts exist today, but we keep inventing better and better drugs. What would be available to a peasant? Crappy beer? Now a denizen of the SF underbelly can be permanently in an alternate universe thanks to fentanyl. Have you noticed another trend? We keep making real experiences, real food, real exercise harder to obtain and more expensive while pushing cheap imitations on the masses. VR is not going to be a happy thing that will help disabled people. It will mostly be a source of worsening inequality and a lot of suffering. The "have-nots" will be able to vicariously live the lives of the "haves", but only a fake version.
- kjkjadksj 2y agoExactly. All the use cases for new tech like vr headphones or watches or whatever is just the exact same functionality I already have in another form factor. Why bother. I don’t need to pay $400 to look at incoming texts on my wrist instead of the slab in my pocket I already own. I don’t need to spend $3500 to look at 40 foot wide emails.
- minkles 2y agoThe missing point here is always: do I want to haul all the shit up the mountain to record that or not?
- angelkst 2y agoAt least we will be able to see what celebrities are doing.
- minkles 2y agoThey can bugger off. I had my dinner ruined by some Instagram celebrities earlier this year who were flying around with a DSLR filming some food and screaming a lot. The staff were visibly pissed off but too afraid to tell them to go away and stop annoying the customers in case it reflected badly on their restaurant. Everyone was held ransom.
- snicky 2y agoThe second part of your comment reminded me about that South Park episode where Cartman was "reviewing" restaurants on Yelp ...
- yalogin 2y agoUnknowingly you made the perfect argument against the Vision Pro. What you described is a VR experience which is precisely what apple set out not to do. They wanted an MR device and MR experiences. So if an immersive experience is what you want a cheap device will deliver it over time as the hardware catches up
- deleted 2y ago[deleted]
- renewiltord 2y ago360 cameras are cheaper than you think. I like the GoPro 360 Max. You'll have to post process video to get it onto YouTube but you can then watch it.
- nox101 2y agoI had the opposite experience. Have had nearly every device. Rift, Rift S, Quest 2, Quest 3, PSVR, PSVR2, Index. Was not impressed at all the the AVP when I tried it. Worse experience almost entirely. Hand gestures suck. Stare to select sucks. Experiences weren't as good as even Rift for me.
- tchock23 2y agoSeriously? Come on. I was one of the first hundred people to kickstart the Rift and have owned every major consumer headset (except the Index) since. The AVP absolutely destroys the Rift in every way. The only strong argument for Rift/etc. would be for gaming, but the AVP isn’t being sold as a gaming device. The new beta Vision OS2 also signicantly improves hand gestures. I too was unimpressed with the Apple Store AVP demo, but after owning it for a while I absolutely see where it fits in (especially once a non-Pro version comes along).
- asadotzler 2y agoRight, because the AVP is ignoring the only useful application for VR today by eschewing precision controllers to try to get OFFICE WORKERS to strap on this monstrosity of a strap-on facial PC to do PRODUCTIVITY tasks. What a joke.
- adastra22 2y agoI mean I’d be all for that if there was value to the 3D user interface. A CAD program where you actually interact with the part, or a biomolecular research tool where you can actually handle scales-up proteins in your hand. But strapping a heavy display to your head so that you can interact with the same flat 2d windows? I don’t get it.
- zardo 2y agoI'm sure not going to drop $3k on one, but I've had bosses that would want to drop $300k to outfit the whole department with tech that we don't have a use for.
- 2y ago
- lostlogin 2y ago> I have family with disabilities. This has an interesting history. I’m struggling to find it and hope I have it right. John Gruber or maybe Accidental Tech Podcast did a segment on an podcast ages ago in relation to accessibility settings on the iPhone. Whoever it was credited a particular Apple engineer who pushed hard with accessibility features arguing that at some point, everyone has some sort of issue (sight, hearing, movement etc). I’ve tried, but can’t find the episode, which is a shame as this sort of thing is Apple at its best, which does get lost in the swamp of depressing decisions they have made in recent years.
- dools 2y agoReminds me of the Cindy Li quote “we are all just temporarily abled”
- dtjohnnymonkey 2y agoI felt this keenly when my children were very young. At times I only had one arm/hand free because I was holding a child in the other. Or I could only read poorly in the dark because I didn’t want to turn on the lights and disturb the kids. Since then I always see accessibility thinking as a universal benefit, not just for the “abled”.
- growfeather 2y agoThis is awesome, and this type of accessibility (noting that it can be temporary, permanent or situational) and consideration is known as inclusive design in modern parlance.
- owenfi 2y agoI think it's been said better elsewhere but it might be: https://atp.fm/483 https://atp.fm/483 John for a bit @ 1:11:44 Casey and John @ 1:15:30 "The more time you spend on this planet the more likely one of these features will be useful for you"
- hedora 2y agoIt's nice that they try, but I wish the accessibility features weren't so terrible. Case in point: I put off getting a new prescription, and ended up setting the font size up + enabling bold text on my iPhone. The first party apps often don't work well. Of everything on my phone, GasBuddy handled it best. It's basically unusable with large fonts, but it suggested I go into per-app settings and disable display accessibility settings just for it. Now that I know that's a thing, I can blacklist the 90% of apps on the phone that don't display right, I guess. Since the new glasses arrived, I'll probably just disable accessibility. However, my experience doesn't bode well for people that actually need reading glasses and want to use their phones when they're out and about.
- amelius 2y ago> I know because I had been in that exact spot a few years before. Were you wearing some field-of-view limiting device at the time?
- geoelectric 2y agoThe thing is that I don’t really see the Vision Pro as Palm OS. Palm OS was out for years and years and was really successful, all things considered. Sure, it wasn’t as ubiquitous as iOS or Android now, but it obviously filled a niche for a large enough number of people that it stuck around and pioneered that market. I had a Kyocera 6035 Palm “smartphone” over half a decade before the iPhone came out, and the Handspring Treos were also awfully popular among early adopters. That credit here goes squarely to Oculus/Meta, and the Quest in specific. Vision Pro, at best, is a Newton, stuffed with tech cool enough to be Really Neat, but with either too much tradeoff or that doesn’t go far enough to be a sea change in usability. There’s a little bit of Pippin in there too, with Apple not quite understanding how much games and game like activities drive VR adoption and how best to leverage that. Ultimately, the Vision Pro is a tech demo for a much better device and ecosystem in the future. I think the one thing the VP has going for it over a Newton is timing. For once, later is better. Newton did all their stuff way early—then Palm came out with a fraction of it and turned out to be Good Enough so everyone forgot the Newton. In this case, we already have Quest out as the Good Enough device, which makes it the right time to start discussing what the evolution would be. In that sense, I think the Vision Pro is very interesting.
- Miraste 2y agoMy hope is that the Vision Pro is like the Apple Watch. It launched without a clear idea of why people would buy it--originally Apple tried to sell their bland aluminum box as a fashion accessory--and it was only after multiple iterations that they found out health and fitness was the main appeal and focused on it. If they pay attention to how people do use VR headsets, maybe they can do that again.
- geoelectric 2y agoYeah, that’s another good comparison. The Palm equivalent in that comparison would be Fitbit and possibly Pebble. Apple waited until there was a proven market in wearables, then figured out how to combine that market with the strengths of their existing ecosystem to improve upon value. Then they propped up the model line with $$$ until they actually became good enough for people to buy. I’m relatively optimistic they can do that here too, but that device needs to have a model that does everything it does today (well, maybe not the creepy visor eyes) and more for less than $1000 and at about 2/3 the weight max, before I think AW-like adoption will possibly happen.
- Miraste 2y agoThe potential is amazing, and it's what has gotten so many people to sink so much time, effort, and money into developing these things ever since the Oculus devkits. But the hardware isn't there yet either. If it keeps enough momentum to develop, we're going to look back at these headsets like 90s smartphones. The AVP and the Quest are heavy. They're thick. Their battery life is terrible, and despite how good Apple's screens and camera software are, they still have a long way to go in lots of areas before they really deliver on a virtual reality. The software is probably the bigger problem, but the hardware needs a lot of help before normal people are going to use these on a regular basis.
- glhaynes 2y agoI had such an emotional experience using the visionOS 2 beta to spatialize old photos. It was already amazing seeing it take a photo from 15 years ago and turn it 3D; but then when I "pinched" into it to make it become immersive and was suddenly in a place I hadn't been in years, with my (then young) kids looking just as they did back then, seeming to be standing there in the room with me… it was profound. I can't think of any other experience with technology I've had that even comes close.
- fire_lake 2y agoThis make somehow… uncomfortable. Perhaps humans are not meant to have perfect recall of, and dwell on, the past.
- glhaynes 2y agoI mean, I guess! I can’t say I feel damaged by it in the least (rather, enriched!), but I’m sure not every person will have the same experience.
- nogridbag 2y agoIs there a future proof way to capture photos today to view in 3D/VR devices of the future?
- glhaynes 2y ago(Not my area of expertise, but I believe this is about accurate with regard to the Apple ecosystem) These were old photos, many taken with older digital cameras and early smartphones, and they worked very well. I believe as long as they're of a reasonably high resolution (so, any camera from the last 20 years or even more), it'll work. Of course, it's ML-based attempting to simulate 3D from a single image, so it's not always perfect, but I didn't run into any significant failures. Btw, to capture spatial videos, the easiest way is to use an iPhone 15 Pro (with its camera in "spatial video" mode) or the Apple Vision Pro itself. I'd guess there are ways to convert videos from other formats into this, or to use other apps to view photos/videos in non-native formats, but I'm not personally familiar.
- silverlake 2y agoThe immersive videos are amazing. Stick a VR camera on the best seat at a concert, sports event, wedding, etc. People will pay for Taylor Swift or the Super Bowl. The tech is very close, the Quest is a good price, VR cameras are ~$5k. The only thing left is the content creators.
- deleted 2y ago[deleted]
- crooked-v 2y ago> The hardware is already there. Well, sort of. The quality of display and control hardware is there; the comfort of the device as a whole absolutely is not. And I'm saying that as one of those weirdos who will get into VR for 4-hour sessions. It's also absolutely worse off than it could have otherwise been, to an extent way more severe than any other Apple device, by the Apple obsession with aesthetics over functionality. Even aside from the weight issues with all the glass and metal, they created the worst possible design for comfort when it comes to how it actually sits on your head.
- zone411 2y agoThe field of view is definitely not there with Vision Pro.
- noisy_boy 2y agoSometimes one needs to have the vision (no-pun intended) realized as hardware-in-hand for the problems to actually sink-in. I would bet that the next version of vision pro will be a significant jump in usability and addressing of the issues (which is also made more probable by the fact that this is a segment still in its infancy, by measure of the possibilities it offers, so changes will be big compared to, say, changes in a mature ecosystem like Android).
- TaylorAlexander 2y agoI grew up in the redwood forest and I do not always have enough time in my life to go back to them. I would love a vision pro experience where I can be in the redwoods! I think for me the teleportation experience is more important than gaming, tho gaming is rad too (I loved Half Life Alyx on my Index). Do you know if there are environments available that are in the redwood forest? Also does anyone know what kind of money someone could make publishing these environments? I have some videography experience - I would be inclined to rent a high end VR camera and create some captures for Vision Pro, but it would be nice if I could sell them on the app store and earn enough to buy a Vision Pro.
- kridsdale1 2y agoRight now the environments are like Apple Watch faces. First party only, and we’re getting about 1 new one per year.
- TaylorAlexander 2y agoGotcha thanks for the info. It's funny, Apple's new OS is called Sequoia, yet there is no environment in the sequoias (aka redwoods)! I did find some discussion about how they are made, but there does not yet seem to be a documented process. https://www.reddit.com/r/VisionPro/comments/1am8e00/how_to_create_your_own_environment_in_the_apple/ https://www.reddit.com/r/VisionPro/comments/1am8e00/how_to_c...
- Daunk 2y agoThat is not unique to the mixed reality though. Which is what this is about.
- zmmmmm 2y agoI think the teleportation angle is even more compelling from the point of view of enabling virtual co-presence. With photo-realistic avatars as Apple and Meta have both demonstrated are fully possible, we'll soon be in a situation where you can click a button and be fully present with anybody anywhere, any time. This is as close to true physical teleportation that humanity will ever get, and I expect that once it's mature and reliable and available at accessible price points, the tangible benefits will make this tech take off in a huge way.
- giobox 2y agoWe can’t even get people to routinely turn a webcam on at most companies existing meetings. Even internally at Meta and Apple, staff aren’t exactly falling over themselves to take meetings in headsets right now. The idea people will be strapping computers to their faces for meetings will “take off in a huge way” any time soon is extremely far fetched for me.
- zmmmmm 2y agoIt depends on what you mean by "soon". For sure, it's not happening next year. But within 5 years I think the hardware will get to a point where it's possible, and then within 10 it will be compelling. The "strapping computers to their faces" meme is just stupid hyperbole. It's no more insightful than declaring that nobody wants to stuff a computer into their pocket - when 99% of people now carry smart phones (and mostly, large ones - as large as they can possibly fit).
- kjkjadksj 2y agoThe thing is the smartphone took off as soon as it hit the market because its use cases were just that compelling. Vr is nothing new. What are we 10 years into this market with barely any adoption or useful applications beyond a gaming stint until you hit your nausea limit? Says it all I think. Its biggest use case so far is using it to blow wind into the sails of your stock ticker for a few quarters.
- ggm 2y agoNot to deny the experience or the emotional value, its niche use. This would e.g. justify a co-pay from a health fund or an NHS program to make them available for people with profound issues, to have richer experience. Or, maybe old age care or people with dementia. But thats not how either Apple or FB are approaching this. They aren't addressing what your niche is: something to give value to people in very specific need.
- pezezin 2y ago> I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] > It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears. It was profound. Honest question, but how much was your own brain filling up the experience and bringing back all those memories. Did you have the same feelings with other VR experiences?
- screye 2y agoNot sure. The other environments felt just as real. But lake, snow and fake moon felt sterile in comparison. There is something about being at the top of mountain with clouds and the sun rising on the horizon that hits different. > own brain filling up the experience and bringing back all those memories Doubt it, but even if it was, I don't see this as a bad thing.
- ljlolel 2y agoWhy did you cry? Do you cry when you were on the mountain the first time in real life? If you went again in real life would you immediately cry? Why would you cry just for seeing it again? Was it crying because of awe of the technology?
- barber_the_dope 2y ago[dead]
- datavirtue 2y agoI have been thinking about my first experiences in World of Warcraft in the early years. It changed me. The forests, mountains and trails were real to me and I enjoyed meeting friends and people from work in that world. I realized the value of something like that but tweaked with different stories and contexts. I imagine elderly people being able to live a whole other life inside something like WOW instead of withering away alone as most people tend to do. You don't even need fancy AR hardware, though that wouldn't hurt and probably has better UX than banging on a keyboard.
- southernplaces7 2y ago>It was literally like being transported there. Really? Despite the total lack of smell, taste, random atmospheric sensations against the body and also the lack of haptic feedback?
- croes 2y agoYou still need a professional to make the video otherwise it could be unpleasant for other viewers. There is a lot to consider in making VR videos. Angles, view points, speed of movement etc.
- pjmlp 2y agoApple was late to the party, jumping onto AR/VR, when the companies that were there 10 years earlier started to move into AI as the next big thing. Additionally, the current issues with the Apple developer community, on a device that targets a very niche market, even more niche as Apple doesn't want to associate it with games, makes the appeal of the Vision Pro quite lacklustre for most app developers.
- conductr 2y agoI want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if it has a footnote saying that “few” could mean 10 or 15. I don’t think anyone really knows.
- aurareturn 2y agoI think it will have a market at $2000. MacBook Pros are 50% of Mac sales and they start at $2000.
- maeil 2y agoWhat % of those sales are companies buying them for their employees? It's almost a B2B market. Whereas the Vision Pro is overwhelmingly B2C, at least it will be with the current state of the technology. Hence very different pricing dynamics.
- aurareturn 2y agoI didn’t say it will sell as much as MacBook Pros as soon as it hits $2000. I’m saying there will be a market. They need to get the weight and price down substantially.
- ffgjgf1 2y ago> I’m saying there will be a market. Perhaps, but how is the price or popularity of MacBook pros particularly related to that?
- aurareturn 2y agoThat a fairly large market exists for $2000+ Apple device.
- deleted 2y ago[deleted]
- bobajeff 2y agoSure if you only care about 2 of the 5 senses and don't mind VR sickness. Then sure it's a teleportation device. For everyone else it's basically an expensive and awkward portable display.
- kridsdale1 2y agoI have worn my AVP for about 6 hours a week since it came out. Not once, for one second, did I have any motion sickness. It’s a completely solved issue. The head tracking runs on a completely different chip and hyper visor layer from the OS so even with a kernel panic the tracking doesn’t fail.
- wraptile 2y agoThe thing is that you can have similar experience with 10 times cheaper Quest 3. The diminishing returns here is just staggering. In fact people were teleporting themselves visually in 2016 with HTC Vive for 800$. I had it, it was awesome. Honestly I'm happy to see AVP fail here to set precedence where entry point to a medium is the price of an average 3month salary (considering current global avg is around 1,500/mo) which is wildly unethical imo.
- neocodesoftware 2y agoThe 1991 sci fi movie is called until the end of the world by wim wenders with William hurt who travels the world recording visions for his dying mom
- seydor 2y agoI can 'teleport' elderly friends to wherever in the world with the Wander app on Oculus Quest
- superasn 2y agoYou're right and I think it would make sense to have a feature that allows you to do a 3d recording. If I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more. I know you can do it right now with insta360 or whatever but I think there is a bit of a learning curve and it just isn't it that seamless. Being able to record directly from the headset and play it back exactly how you saw it would make things much simpler and WYSIWYG and may be the reason for mass adoption
- microtonal 2y agoIf I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more. Don't you want to experience the authentic event rather than peering through a camera so that you can relive it later in 3D? I'm always flabbergasted that people watch concerts through a camera, rather than just enjoying the experience. The facsimile is often poor compared to the experience itself. Also, reliving the same experience over and over can devalue it. Our memory is very good at making rose-tinted representations of past experiences. I do understand the grandparent's travel example much better, especially for people who can't easily travel due to disabilities, etc.
- 1659447091 2y ago> I'm always flabbergasted that people watch concerts through a camera, rather than just enjoying the experience. And can easily substitute concerts for all types of things here. Travel experiences, museums, art, the mona lisa room where I am pretty sure I was the only one looking-at/facing the actual painting...etc. For many, getting IG likes or emoji comments is more gratifying than the actual experience. I don't get it either.
- larrysalibra 2y agoYou can already record in 3D both from the headset, from iPhone 15 Pro and higher and with Canon’s new upcoming lense: https://www.usa.canon.com/newsroom/2024/20240610-lens https://www.usa.canon.com/newsroom/2024/20240610-lens It’s uncanny to record something with the Vision Pro and then play it back while you’re sitting in the same location…feels like a glitch in the matrix.
- dgellow 2y agoIn practice, how often would you “teleport”? Once a month maybe? The experience you mentioned sounds profound, but also fairly niche
- choppaface 2y agoIf VR is to compete with smartphones, it needs at least more screen pixels, and AVP delivers. The multi-user UX is still undecided (hence the device leans so much on “teleporting” capability). But for sales calls, group work, education etc, high fidelity is a requirement.
- DavidSJ 2y agoWould you be willing to describe in a bit more detail what your rich visual memory is like?
- treprinum 2y agoTry The Quest: Everest next. https://www.thequesteverest.com/ https://www.thequesteverest.com/
- signalToNose 2y agoNot all tech is a destined to be all encompassing. VR has been “the next big thing” for more than 50 years. VR was invented in 1968 Video phone was invented way back. (1936). It took a very long time to be common and in frequent use. And it’s still not a killer feature.
- sethammons 2y agoIf not for video phone we would not have the penetration of work from home we now have. It was science fiction when featured in Back to the Future
- sabbaticaldev 2y ago> Give it a few years you can give it 50 years. with the trash treatment apple gives developers, they won’t ever again release a new successful platform like iphone. They burnt the bridge to get there
- davidhyde 2y agoImagine an experience like that but on mars or the moon. With real footage. Now that would be something!
- scheeseman486 2y agoIt's still photogrammetry + skybox, not that much different from what Valve were showing off in The Lab back in 2016. PPD is higher on account of the more advanced headset and that does make a difference, but it didn't blow me away or anything. You can still see the seams when you look close, the cutoff point between geometry and façade, you notice that there's never much foliage nearby, that anything animated tends to look like a mesh from a video game, because it is. They really need to figure out true, perspective correct volumetric video already.
- Sakos 2y agoAs much as I don't like Apple or Steve Jobs, it's clear that they're missing a visionary who owns this sort of project and has a specific vision in mind. I doubt the Vision Pro would be flailing like this and Apple wouldn't be second-guessing itself and canceling related projects or reorganising. Maybe it's the lack of a reality distortion field or just a lack of somebody to present or develop a holistic vision for this project both internally and externally, somebody who has long-term dreams that would be fulfilled by this project, eventually. If even Apple doesn't know what to do with it and is doubting itself, why would anybody outside Apple have faith in it not being quietly discontinued in the coming years? So why invest in the platform? Why do research and develop use cases for it? Jobs knew how to sell something, but more importantly, he knew how to sell the future of something, the potential.
- tomjen3 2y agoI don't doubt that it is awesome as an experience. However unless it gets cheaper it is not going to get enough users, and without enough users it is not going to get enough apps. Software devs are expensive and businesses want to address the largest possible market.
- faeriechangling 2y agoWhen I look at the commonality between all the successful consumer electronics, it's really about how easily they fit into people's lives. The AirPods and Apple Watch were two of the most recent smash hits because they are an improvement on what existed before For me to watch a video on a phone, tablet, laptop, or TV is easy. Turn on screen. Play video. With wedding photos, you can make them your phone screen background, you can printout photos and put them on your wall, they fit into your life. With VR, I have to blind myself to my surroundings, I have to either not move around sitting perfectly still or clear out a bunch of space. What has become more popular in recent years is Podcasting and a huge reason why is because how nonintrusive it is, you can listen to a podcast doing the dishes or on your way to work. VR is the opposite of nonintrusive. I feel the immersion of VR is what's holding it back, not why it will be successful. It's only when mixed reality takes off that I think we're going to see a big change.
- sethammons 2y agoHave you tried the quest 3? A lot of your concerns, I feel, go away with pass thru. Like you say, mixed or augmented reality is going to be society altering. I was walking through my house, navigating doorways, stairs, and changes in lighting, with my son's headset while I had the equivalent of a 30in monitor playing Netflix following me around. I sat on the couch and pinned the "tv" to the wall, enlarged it to be a 80in tv. What truly is missing is a shared environment between multiple headsets in the same location. Movie night where the whole wall is a shared experience, and it can be synced with grandma who is three states over; even better, we can look over and see grandma in AR and she sees us. Distributed family night! Some ergonomics to work out. That, and seeing faces.
- faeriechangling 2y agoI have tried the quest 3 and it’s like looking through a distorted version of the world through a low resolution camera with Vaseline slopped on top. It’s impressive technology but it’s far from seamless. There’s less colours, less resolution, worse depth perception, more latency, and worse nightvision than your actual eyes. The quest makes your head quite a bit larger and you’re more likely to hang your head into something. It is very far from seamless. They have a long way to go. Audio pass through still isn’t good enough for me to trust it never mind video pass through.
- garyrob 2y ago" This is PalmOS, a solution that is too early to the market." But Apple has the resources to keep supporting and evolving it in response to user feedback until it can be cheap enough for mass use, at which point, if they don't blow it, their lead will be hard for competitors to overcome. They know exactly what they're doing.
- cainxinth 2y agoI tell everyone to schedule a Vision Pro demo. It’s 20 minutes, completely free, and will blow your mind. I would never actually buy one, but that was the best tech demo I’ve ever seen by a mile.
- jncfhnb 2y agoI’ve “teleported” to several places including Mars. Imo it was just about the same experience as looking at some big pictures at a museum.
- archagon 2y agoWeirdly, that aspect kind of turned me off from the VP. I found the forest lake and moon environments very immersive, but these were exactly the sorts of places I’d spend hours daydreaming about and mentally exploring. With the VP, all I can do is enjoy an artist’s limited vision. I don’t want to use a device that will weaken the muscles of my imagination.
- futureshock 2y agoYeah, I get where you are coming from. There’s a VR experience made by Google that takes all the images from the Curiosity Rover’s stereo mast cam and turns them into a VR recreation of the surface of Mars.[1] I definitely felt some kind of way standing there on Mars, even though it was an imperfect rendering on a Quest 2. I was where no one has ever stood before and without a suit which no one will ever be able to do. VR is truly magical. [1] https://accessmars.withgoogle.com/ https://accessmars.withgoogle.com/
- fatata123 2y ago[dead]