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As a publisher you would prefer to work with people who don't make their own engines. As a developer you are kind of wary of the guy who wants to write his own
by georgeecollins 2y ago
As a publisher you would prefer to work with people who don't make their own engines. As a developer you are kind of wary of the guy who wants to write his own renderer. That person is going to be bored scripting.
Plus, twenty five years ago a game developer could afford to hire the person with the chops to right a renderer. We used to be able to get people from Cal Tech rolling off aerospace companies after the cold war. Now people with those skills are way too expensive to hire.
- nonrandomstring 2y ago> As a developer you are kind of wary of the guy who wants to write his own renderer. Yeah that has resonance here I'm sure. Unless you're in the business of developing game engines, but competition made that a very small space. Oh well, they learned a lot. It'll come in useful eventually.