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I've always wanted to play a game based on defunct theories. I'm a fan of luminiferous aether myself. What are the impacts on a spacefaring civilization? Sci-
by mithametacs 2y ago
I've always wanted to play a game based on defunct theories. I'm a fan of luminiferous aether myself. What are the impacts on a spacefaring civilization?
Sci-fi already grants alternative physics to enable FTL and other magic. What about hard sci-fi, but wrong-hard sci-fi?
Extra credit: go back to Zeno and all motion is paradoxical, what would you even do in the game?
- matthewdgreen 2y agoIf you haven’t read Greg Egan’s Orthogonal Trilogy, you might like it. https://en.m.wikipedia.org/wiki/The_Clockwork_Rocket https://en.m.wikipedia.org/wiki/The_Clockwork_Rocket
- macintux 2y agoIt feels like all space combat games I've seen rely on Aristotle's theory that objects prefer to be at rest.
- NovemberWhiskey 2y agoTry Frontier: Elite II if you want to try a "realistically modeled" view of space combat - things are pretty much strictly Newtonian.
- vidarh 2y agoTerminus seemed to have pretty decent physics too, but it's been a long time.
- voxic11 2y agoChildren of a Dead Earth is my suggestion https://store.steampowered.com/app/476530/Children_of_a_Dead_Earth/ https://store.steampowered.com/app/476530/Children_of_a_Dead...
- shagie 2y agoNot space combat ... Flight Of Nova > Flight of Nova is a simulator based on newtonian mechanics in which you control spacecraft in the Noren star system. You fly multiple types of spacecraft doing transport and search missions in an environment with realistic aerodynamics and orbital physics. https://www.youtube.com/@flightofnova5746 https://www.youtube.com/@flightofnova5746
- not2b 2y agoAnd in old Trek it seemed that if the engines ever lost power the ship was in danger of deorbiting and crashing within hours for some reason.
- kaashif 2y agoMy theory was always that ships hardly ever orbited unpowered, they usually went into much lower powered "orbits" or even just hovered "in place" using the (immense) power of their engines.
- not2b 2y agoBut to fly so low as to slow the ship down if unpowered, they'd generate enormous heat from atmospheric friction. They could use shields but then the ship would glow, alerting the natives below and violating the Prime Directive. And they called it "standard orbit". Orbiting doesn't require power. Even a satellite in a very low orbit only needs a slight boost once in a while to counter the drag.
- XorNot 2y agoThere's no reason for the shields to cause friction though. They're not made of ordinary matter so an extended, very angular shield could probably cut through atmosphere seamlessly.
- shiroiushi 2y agoMaybe they need a very low orbit to keep the planet's surface in range of the transporters.
- not2b 2y agoNice try, but: "According to The Original Series (TOS) writers' guide, the effective range of a transporter is 40,000 kilometers." https://en.wikipedia.org/wiki/Transporter_(Star_Trek) https://en.wikipedia.org/wiki/Transporter_(Star_Trek)
- Dylan16807 2y agoLuminiferous aether in what sense, what physics? Relativity doesn't exactly disprove it, it shows that everything distorts in a way that would make any aether unmeasurable. So if you just say aether:yes by itself I don't think anything happens.
- mithametacs 2y ago[flagged]