4 ms·
"Doom was developed on NeXT workstations, under the NEXTSTEP operating system.[6] The Doom game engine was programmed in C, and the editing tools were written i
by ryannielsen 14y ago
"Doom was developed on NeXT workstations, under the NEXTSTEP operating system.[6] The Doom game engine was programmed in C, and the editing tools were written in Objective-C. The engine was first compiled with Intel's C compiler for DOS, but later Watcom's C/C++ compiler was used" [1]
John Carmack is nothing if non-partisan when it comes to tools and platforms. Most everything he wrote was reasonably cross-platform C until id Tech 4, released in 2004.
I'd say Carmack has zero years invested in C++ programming for Windows games. He instead has decades invested in making cross platform game engines written in a variety of C-based languages.
[1] http://en.wikipedia.org/wiki/Making_of_Doom http://en.wikipedia.org/wiki/Making_of_Doom
- ilaksh 14y agoOK then I mispoke. How many yers has Carmack invested in C based languages? Point is, he isn't being objective, he is invested in the old way of doing things, but so is everyone else. I should save my breath. Its the same with everything else in this 'civilization'.