4 ms·
My Software Is Being Pirated
- ambition 18y agoI'm bothered by Jeff's attitude that a game made by a bigger company is somehow more deserving of piracy.
- Herring 18y agoBlame human psychology. Jeff knows it's harder to pirate from "the little guys" so he plays on guilt. I'm sure most pirates are open to rational arguments though.
- derefr 18y agoAn interesting psychological effect: Diffusion of responsibility, in reverse. If, in a situation where individual contribution to an act is miniscule, no one is to "blame" for making something negative, then no one is also to reward if the result is positive. If a big company creates value, no one individually created that value in any meaningful way, so the value is psychologically "ownerless." Is this an actual effect? I feel like doing an experiment.
- froo 18y agoI wouldn't say its necessarily so, take Microsoft - its a corporation with thousands of employees that work on its products, but how many people hold Gates personally responsible for the failings of Windows? This example is a fairly mainstream idea... it made an appearance in the South Park movie.
- ii 18y agoIt's very simple: for bigger company piracy is more like a form of advertising, but for a small one it can actually hurt and kill the small guys.
- khafra 18y agoCory Doctorow is one of the most copyright reform-advocacy-minded people around, and he makes the opposite claim: [paraphrased] "the problem for independent artists isn't piracy, it's obscurity." If A is the set of people that've heard of your product sans piracy, and B is the people that've heard of it after piracy, then the gap between B' that pirates and B had better be smaller than the gap between A and B. That's likelier for a tiny producer than a huge one.
- ii 18y agoI don't care, I make the claim I make: Big guys have free advertising from piracy, small guys are hurt from the same thing. Edit: I guess we mis-understand each other -- I didn't mean VERY small guys, who may suffer from obscurity.
- patio11 18y ago"Charge a fair price for it." seems to be a meaningless platitude in this instance, sort of a soup-bone to the "I'm only pirating because it is overpriced" apologetics. Isn't the whole point of the anecdote that World of Goo is, umm, more than fairly priced? (Seriously, people are pirating a $20 pass to pure gaming joy which requires a machine minimally ten times as expensive to run. Probably a hundred times for many of the pirates, since they are gaming enthusiasts.) Want a recipe for being pirated less? Make something that people wouldn't want to get for free. crickets chirp Actually, that probably won't even help -- I think a large portion of piracy is essentially pathological. Bingo Card Creator -- an which assists primary school English teachers who are, on average, not likely to be reading Chinese pirate forums -- got spikes of 10k+ downloads when the new cracks were released. It even had a description translated into Chinese... which was hilarious. (My brother translated for me: "Apparently it's like a gambling game for English or some shit.") Honestly its like putting a shiny object in front of that bird with the unhealthy fascination for shiny objects whose name I am forgetting at the moment. If your code compiles, it will be pirated. You could make a Windows forms calculator with only a plus button, with an equals sign available with a CD Key, and people would pirate that. (I've often thought of trying it.)
- ajkirwin 18y agoI see this argument a lot, "Oh well, it's cheap, so people should just pay for it!" and it seems to gloss over one important fact. Money is not an unlimited resource. If there are say.. $4,000 (purchase price) of fun and awesome things released in a year, and the average person after things like bills, rent/mortgage, etcetera only has say.. $500 left to actually spend on frivolity, then they might decide the following: "Well, I guess I will download the rest. It's not like they are losing a sale. I don't HAVE any money, anyway!". And, if this is the case, it's true. No-one actually LOSES anything. You can't lose a sale you could never have made anyway. So such numbers can be shockingly misleading.
- gcheong 18y agoBut is it OK for someone to benefit from something they aren't willing to pay for? What is the difference between someone who decides to go without because they don't or can't pay and someone who says I can't/won't pay so I'll just copy it from someone else? Is it morals or economics?
- hexis 18y agoWhat's the piracy rate for iPhone apps?
- tptacek 18y agoLow, like the piracy rate for X360 titles.
- qqq 18y agoIt says you can prevent piracy by: > writing a completely server-side application like World of Warcraft or Mint But that is not true! World of Warcraft has lots of "private servers" where people play for free.
- bjelkeman-again 18y agoBut the pirating is minimal compared to user base.
- silencio 18y agoI don't get why he mentions Mint as well, since Mint is a free product (right now, that is). Can't pirate something that's free..
- wmf 18y agoI guess if you block ads you're "pirating" Web apps. And unlike with software, the marginal cost of serving a user is nonzero.
- silencio 18y agoHowever, mint has no ads, doesn't charge for the iPhone app I use all the time, has never spammed my account in any way... the only thing mint probably does make money from is commission from banks for referring new customers, but if mint can provide unbiased information about why switching from one bank account type to another can give me some sort of benefit (and in my limited experience, it has), it's a mutually beneficial relationship. I am aware there are costs to providing a service, but when you provide them at no cost to your customers, that is not piracy.
- matthew-wegner 18y agoThe article lacks any real point--the only solid point he's making is, "if you write software and charge money for it, your software will be pirated." He then implies some software "deserves" to be pirated, by claiming World of Goo falls outside that category (because it isn't from the "bowels" of a "faceless EA-Activision franchise sweatshop"). Many independent game developers don't view piracy as black and white. I would be interested in reading an article where someone makes a hypothesis one way or the other, and backs it up. This article isn't that. And, for the record, the amended World of Goo piracy rate is 82%. 2D Boy mentions that in an update on the very same blog post Jeff links to, but I guess that would mean he would've had to read beyond the title to notice: http://2dboy.com/2008/11/13/90/ http://2dboy.com/2008/11/13/90/
- jd 18y agoQuote: In fact, the most effective anti-piracy software development strategy is the simplest one of all: 1. Have a great freaking product. 2. Charge a fair price for it. Is he joking? The World of Goo is a great freaking product. And The World of Goo is fairly priced at $20. And yet the piracy rate is still at 82% or so. So where does Jeff base his "in fact" anti-piracy claim on?
- quantumhobbit 18y ago"So where does Jeff base his "in fact" anti-piracy claim on?" I would attribute it to wishful thinking based on an assumption of human morality. The truth is that people are lazy and don't consider the morality of their actions. How else can the rampant piracy of tv shows freely available on hulu.com be explained? The commercials are very short and the quality is good. Pirates are in the habit of getting their software from bittorrent and don't even look for a legal method of obtaining the software they use.
- jbjohns 18y agoActually the "free" TV shoes are easily explained. Not everyone who lived in america and got addicted to these shows lives there now. You can't watch the shows on the broadcaster's web site unless you live in country, so if you live in another country that speaks a different language then you will have to either (a) wait some months to get a dubbed version, (b) wait over a year to buy the season DVD or (c) download it.
- kaens 18y agoMeh, in the case of music and games, I know a lot of people who pirate as a "try before you buy" type of thing, and then shell out the cash for the product if they think it's worth it. I do this with music (I recently dropped illegal art a sum of money equal to what I've downloaded due to Girl Talk and a few other awesome artists on that label).
- jimbokun 18y agoI suspect this is bullshit. My guess is that this is what they tell themselves their philosophy is, but tend to "forget" or "not get around to" paying for most of the stuff they actually liked. Do you disagree?
- electromagnetic 18y agoIf piracy rates haven't changed in 32 years and are still at 90% doesn't that mean piracy doesn't hurt technology? Developers have a perverted view, they think 90% of people are stealing their product. When really 90% of people wouldn't pay to use your product to begin with. This is when DRM comes in and the developer tries to force this 90% to pay. However, people either hack the DRM or simply don't use the product. I imagine Linux got a lot more users when Microsoft started implementing DRM and some people didn't want to fight with it. Adobe and Microsoft prices are ridiculous, why? Because they make money off the 10%, not off hunting the 90%. Microsoft doesn't even actively target pirates, it doesn't check every time you go to send an error report, it doesn't check every time you log in. Why? Because the 90% of people are an amazing resource to hunt down problems that will make the 10% pay even more, specifically big business.
- tptacek 18y agoAdobe doesn't "hunt the 90%" because doing so would impose conditions so onerous on the remaining 10% that they would lose business. So instead, they jack the price of Illustrator and Photoshop up to the limit of what the 10% will pay.
- likpok 18y agoAlso because it increases adoption of their product. Then, when those people go to work, they say "I know and need Photoshop/Illustrator/whatever". Businesses are easier to enforce piracy with, and will pay more.
- edw519 18y agoI love threads like this because they show who's who. One of the many reasons I joined hacker news was to meet like minded people for possible future collaboration. Sometimes you really get to know each other here. AFAIC, there is no gray area in ethical matters. Right is right and wrong is wrong. If you use situational ethics to justify what is clearly wrong, you may have made an interesting argument, but you have also done one other thing: you have automatically disqualified yourself from ever doing business with me (and probably many others here, I suspect.) A little background: I once wrote some software that a partner installed in a remote client site for which our company got paid. Unbeknowst to me, he also installed that software at another site and kept all the money. I bought the used car from one of my partners at an agreed upon price and found out later that he had disconnected the speedometer for as many as 50,000 miles. Another partner of mine had a side business selling hardware and negotiated a backroom deal with our customer that jeapordized our major project. One IT director where I worked had software salesmen leave their documentation for "project review", photocopied it, and used it for our own functional specs, with no intention of ever buying anything. Starting to get the idea of how "you wouldn't have made any money anyway" easily morphs into "fuck you"? And as far as software pirating goes, I have only this to say: If you steal from me, I will seek recourse any way I can. Period. And for those of you who want to debate ethical considerations here at hacker news, you may want to think twice about the persona you end up revealing in this public forum.
- Zev 18y agoAnd for those of you who want to debate ethical considerations here at hacker news, you may want to think twice about the persona you end up revealing in this public forum. Likewise. You might want to take heed of your own advice. If you're treating everyone you do business with as people that will potentially rip you off, I wouldn't want to work with you. Its amazing at how quickly "Good intentions to prevent piracy" morph into "But my product cant be pirated. Fuck the customers. They're all crooks anyway."
- edw519 18y agoYou might want to take heed of your own advice. For better or worse, I stand by everything I've ever posted here. If you're treating everyone you do business with as people that will potentially rip you off That's a leap you made, not me. I have always given everyone I've ever worked with every opportunity to succeed. Once they take advantage of me, all bets are off. I wouldn't want to work with you. One less thing for either of us to worry about. See how well this forum works?
- zack 18y agoIt really depends on the price elasticity; that is, how reducing price will affect overall demand as well as quantity demanded. So, if it's cheaper, people might purchase it more, and it might spread virally more. But at some point that price reduction is no longer worth it. Is $20 the sweet spot? I think $1 is nicer; but then again we learned from the iTunes App Store that $1 doesn't necessarily increase purchasing 5x. I bet that $5 or $10 could even be pulled off. Maybe that could increase profits.
- zack 18y agoAlso I just downloaded the demo and World of Goo is an awesome game.
- bm98 18y agoI'm surprised that with all the talk of ethics, no one has mentioned the GNU/Stallman philosophy: those who are unethical are the ones making software but not making it free.
- acangiano 18y agoIt's a flawed philosophy that (often) goes against developers' best interests. I'm not surprised that it's not very popular around here.
- tptacek 18y agoRMS advocates boycotting commercial software. He doesn't just copy what he wants.
- gruseom 18y agoThat philosophy just seems Martian to me.
- jbjohns 18y agoActually, given how strongly RMS believes in licenses I would expect him to think the unethical ones are both the ones not given away the software and the ones violating the license. After all, if they'll violate one why wouldn't they violate the other?
- brl 18y agoProbably because the whole world is tired of listening to RMS blather on about what he thinks is ethical (the rhetoric on his website) and what he thinks is not ethical (every other opinion).
- JabavuAdams 18y agoThis is a strange objection. Why would an advocate for a cause promote the opposing viewpoint, except possibly to rebut it? I'm not saying I agree with RMS. However, if he is rational I would expect him to agree with his own (current) writings. I would also expect that on an issue where he disagrees with others, he would disagree with their writings.
- DenisM 18y agoMy software got pirated too: http://appulo.us/appdb/?page=viewapp&id=2732 http://appulo.us/appdb/?page=viewapp&id=2732 I'm wearing this as badge of honor. :-) Of course I treat this lightly because I think that less then a quarter of iPhones are jailbroken, so I know there is a fairly low upper limit to this, uhm, "free promotion" so to speak.
- olefoo 18y agoSome ideas for increasing revenue in this case: 1. increase the unique value of the physical game package; include a T-shirt, stickers, something that makes possession of the package worthwhile to someone who's played the game long enough to identify with it; mention this addition in the intro or scores screen. 2. Run a contest on the scores server; if you are one of the high-scoring players this week and you can send in the code printed on the bottom of the box, then you get the reward. For greater psychological investment make the reward personalised with the players nick/score/rank on it.
- rms 18y agoYou need to develop with mind to differentiate between the pay version of your software and the cracked version that the pirates will inevitably get. In gaming, the traditional differentiator is multiplayer, or access to a community forum where people exchange levels made with the level designer. This is one thing that makes SaaS so attractive to developers -- generally it's impossible to pirate.
- bootload 18y ago"... Software piracy is a fact of life, and there's very little you can do about it ..." To those who see only what is, not what can be.
- JabavuAdams 18y agoI work with folks who are genuinely shocked when I tell them that I bought a game. They come from a culture where pretty much everybody pirates, all the time, regardless of cost or income. It's pretty funny, since they're game developers, and some of them dream of becoming indies.
- gcv 18y agoWhat about abandonware? Consider two different scenarios. In the first, the manufacturer or distributor no longer makes the product (game) available, but it runs well enough under emulation. In the second, the manufacturer and distributor have both gone out of business. In both cases, the term of copyright has not expired. In both cases, the game is timeless enough to be worth playing even if it looks a bit dated.
- sanj 18y agoapropos: http://news.ycombinator.com/item?id=411985 http://news.ycombinator.com/item?id=411985