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How much of the SNES resolution is hard-coded in the console hardware, versus being something the cartridge could drive? Could a cartridge that didn't need to l
by JoshTriplett 2y ago
How much of the SNES resolution is hard-coded in the console hardware, versus being something the cartridge could drive? Could a cartridge that didn't need to load sprites (e.g. because it had its own coprocessor), and had its own onboard clock, theoretically drive more than 256 horizontal pixels per line?
- MBCook 2y agoIt’s all fixed in the PPU, I think. So with a coprocessor you can render your own frames and put them in memory where the next line’s tiles are going to be pulled from. That is what the SuperFX did, I think. But in the end you’re still stuck with the limitations of the PPU actually drawing it in pixels and number of colors and such.
- JoshTriplett 2y agoSo there's no bypass giving the cartridge access to the video out lines?
- fabiensanglard 2y agoNope