4 ms·
This isn't true, though. PS5 came out 4 years ago (November 2020) and has 4 games at 30 fps. Of 3140.[1] PS5 and Series X both have an infamous problem with p
by refulgentis 2y ago
This isn't true, though.
PS5 came out 4 years ago (November 2020) and has 4 games at 30 fps. Of 3140.[1]
PS5 and Series X both have an infamous problem with ports from older generations coming over at 30fps, because they were render-locked to that in the previous console generation, and no upgrade work was done during the port.
Beyond that, 30 fps comes about via opting into it via choosing raytracing at 4K.
It's a massive reach to describe 30 fps as commonly accepted. And that's without considering the context: it's being used to argue for the usefulness of a cloth simulation neural network that takes 18 ms to render on a 3090, not 2020 consoles.
Moreover, those screenshots aren't showing a game with some clothing simulation. They're showing a nearly-empty render except with some cloth simulation.
I think steelmanning is good and important for conversation, but its hard to swallow here. Blithe while taking too many liberties that are likely to shade rather than shed light.
[1] https://www.reddit.com/r/PS5/comments/1biskb4/there_are_3140_games_on_ps5_only_4_of_them_run_at/ https://www.reddit.com/r/PS5/comments/1biskb4/there_are_3140...
- talldayo 2y ago> It's a massive reach to describe 30 fps as commonly accepted Toy Story was rendered at 24 FPS and I don't know a single person who refused to accept it as-is. In fact, I hear more people complain when cinematics aren't run at a filmic framerate.