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Diablo III real-money action house finally goes live
- mathgladiator 14y agoI wonder how well this will do considering myself and all the people I know that were playing have basically stopped as we got bored in Hell.
- 1123581321 14y agoOnly inferno-level items will have value as anything else is too common. Player use of it will have a similar curve to online poker in that it's a zero-sum game at high levels fed by a low-level casual group of players that is incapable of making money and occasionally makes purchases.
- Caballera 14y agoYeah, I started playing about 2 weeks ago.. played every class to 20, but played my Monk to 32 and finished 'Normal' mode. Was disappointed that the road to 60 is paved by going through the same content again, just a little bit harder. You would think after 11 years they would have been able to release a complete game.
- timdorr 14y agoIt sounds to me like you never played Diablo 2. The basis of that game was repeating through the same content (albeit with randomly generated maps) in search of better and better gear. This mechanic hasn't fundamentally changed in Diablo 3.
- tomflack 14y agoI feel it has fundamentally changed with the removal of the skill tree. Instead of making choices and ending up with a semi-unique character, I can change my skills at any time. My character isn't "mine" any more. The only real way to progress is to grind for loot now. Or pay someone for it. (something my friends and I never did in d2)
- kmontrose 14y agoA good chunk of runes aren't available at 30, and you only have the full set at 60. I know that my skill set changed pretty radically on subsequent difficulty levels, the same tactics didn't work terribly well.
- tomflack 14y agoOnce you max out you're the same as every other character of that class. In D2 I'll admit the skill tree had some severe flaws, but it allowed unique customization to an extent.
- Anderkent 14y agoI don't see how 'I skilled and use these skills, they skilled and use those skills' is that different to 'I use these skills, they use these skills'. Except for experimenting with own builds is much easier now, so the motivation for following a cookie cutter build is weaker.
- astrodust 14y agoFor whatever reason, the Diablo 2 experience seemed much more enjoyable in comparison. It was possible, with simple determination, to grind your way from the beginning to the very pinnacle by slow, incremental progress. If you kept pushing, you could keep going. Diablo 3 seems to have an entirely different curve where progress diminishes to near uselessness until you get a lucky loot drop and you can finally make headway again. In Diablo 2 there was always a "sweet spot" where you could earn maximum experience and you never seemed to be so woefully under-equipped. A surprising drop would mean a big boost in performance for the next few levels, always a treat, but if you didn't get one you could still do okay. In Diablo 3 the theoretical sweet spot is always way ahead of what your gear can handle and you're left struggling, out of your league, or coasting in a less difficult area with near zero experience awarded. It's just not tuned right, unless of course the idea is to drive people to the Auction House.
- Fuzzwah 14y agoHow many hours did you play to make it through on normal? How many hours do you expect from a "complete game"? I've now played through normal, nightmare and hell with my main character and have the mindset that inferno isn't really part of the game. I see it as a "turn the difficulty knobs up to 11 and force the unlucky people to buy things on the auction house". Even if I decide that inferno isn't worth the hassle I've played roughly 60 hours on that one character. I found that there was enough "hey, that didn't happen last time!" moments that the 2nd and 3rd play throughs were enjoyable.
- photojosh 14y ago$60 for 60 hours of play is exceptional value for entertainment. :)
- anigbrowl 14y ago'Action house'? sounds exciting!
- bobbles 14y agoDoes blizzard have a way of increasing the drop rate of items around those players who they can see are more likely to use the real money auction house?
- 1123581321 14y agoIf anything they would decrease the drop rate. They do not need to encourage sellers.
- sudonim 14y agoWhy not fix the typo in the original article's headline?
- Fuzzwah 14y agoSuccessfully recouped the cost of buying the game by selling off a few items I'd picked up on my way to lvl 60. I'm glad I did this early into the real money auction house, as I can't see how the whole econ won't crash due to the fact that there is constant growth of the amount of gold and items in the system.
- jlarocco 14y agoI'm a bit disappointed with D3 so far. Everything about the game just seems setup to squeeze money out of people. For example, in D2 the skills you chose were a crucial component of how well you did later in the game. You could create a build with relatively crap equipment who could do well later in the game based on their skills. But in D3 skills don't matter and everything is based on equipment - and you can buy equipment for real money and give Blizzard a cut. Also, it doesn't seem big enough. I got my first character through normal in something like 3 days. And then I'm repeating the same old thing. It was 11 years between the release of D2's expansion and Diablo 3. I know they have other games, but they could have spent a little more time making the world bigger. My guess is they start selling service packs. They know people will buy them, so why not? I'm enjoying it, and I'll probably play one character up to 60 and try out the others, but I just can't see myself playing it like I did D2.
- macspoofing 14y ago>For example, in D2 the skills you chose were a crucial component of how well you did later in the game. So much so that a mistaken skill allotment would essentially render your character worthless later in the game. In the end, there really was one or two right ways to allocate your points. So I disagree. If there's one thing that Blizzard got right with D3 is the skill system. It's great. > But in D3 skills don't matter and everything is based on equipment How much skill do you think there was in D2? It was 100% grind.
- jlarocco 14y agoThere was as much skill as you wanted there to be. Maybe not many people did it, but if a person wanted to, they could avoid the cookie cutter builds, think through their character's skills and come up with clever original builds using the less popular skills. Maybe they wouldn't be soloing through the later acts of hell, but they could still have a ton of fun dominating nightmare and early hell, and they could still help out in grinding hell leveling runs. That entire aspect of the game is basically gone now. You get lucky with items, buy items, or your character just sucks.
- cnbeuiwx 14y agoDiablo 3 is a lot better than I expected. Its a lot of fun bashing mobs in co-op mode with your friends. While its the same maps on all difficulty levels, there are random mobs and encounters quite often, and it never gets old finding nice items to sell on AH. The only problem is that inferno is too difficult at the moment. Patch 1.03 will adjust the monster damage by about 25%. Right now, you cant kill elites with a melee character. In fact, you die to normal mobs very often because of their huge damage output. So people stay on Hell and play that content instead, which is not really intended. Inferno is supposed to be hard but doable, not impossible. Right now only ranged characters with the best gear can play that difficulty level. Overall, I love the game and will play it for many more weeks or even months. I will never use the real money AH though. :)
- aparadja 14y agoI wonder if arbitrage trading is anywhere as feasible with the real-money auction house as with the play-money one. So far, I have probably spent more time in the auction house than in the game itself, buying low and selling high. Currently, you need to find a way to bypass the auction search result caching and have a reaction time of about 5 seconds to grab the really good deals.