3 ms·
For sure, different projects - what I was doing when i started, expressing individual pixel updates was a huge storage hog, as trying to draw the most rudimenta
by usernamed7 2y ago
For sure, different projects - what I was doing when i started, expressing individual pixel updates was a huge storage hog, as trying to draw the most rudimentary shapes resulted in quite large storage (even after gzip) - and would translate to large bandwidth requirements (as I was going for realtime). I moved over to canvas drawings because I could express rendering with much more expressive syntax.
- winrid 2y agoYeah, my goal at some point was to add animations and stuff, and then I'd do something like you're doing. But I moved onto other projects :)