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I’m wondering the same. Maybe it’d be easier if we could upload our own ‘sequential program’ to a little CPU inside the GPU that would be code making calls to t
by ttoinou 2y ago
I’m wondering the same. Maybe it’d be easier if we could upload our own ‘sequential program’ to a little CPU inside the GPU that would be code making calls to the real GPU. This way delays to native GPU code would be minimized and we wouldn’t need to mimick creating new features / GPU paradigms
- 01HNNWZ0MV43FF 2y agoCan't hardly wait for GPGPU wasm
- corysama 2y agoDo you mean https://google.github.io/tour-of-wgsl/ https://google.github.io/tour-of-wgsl/ ?
- GrantMoyer 2y ago> Maybe it’d be easier if we could upload our own ‘sequential program’ to a little CPU inside the GPU that would be code making calls to the real GPU. This is effectively what Command Lists/Buffers are in Direct3D 12 or Vulkan.