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Fascinating, and wonderful to see others are out there who are weird like me, and who will actually attempt to extend Civilization games over extremely long per
by jonnathanson 14y ago
Fascinating, and wonderful to see others are out there who are weird like me, and who will actually attempt to extend Civilization games over extremely long periods. I have a Civ4 game that I've been playing for about 4 straight years now, and admittedly the file has gotten so big that it periodically taxes my system resources to their limits (Unfortunately, Civ4 suffers from poor memory management and is fairly leaky. Especially w/ mods).
The problem with Civ4 is that the AI is so hyper-aggressive that long-term stability is all but impossible, unless I become a dominant superpower and take on the role of "world police," intervening in every war of aggression on the side of the underdog. But after awhile, there's really no fun in that. So I have tried to cultivate a game in which a few superpowers are at least my equals, if not my superiors. Since I'm always going to war to defend whoever's about to get wiped out, unfortunately, I'm switching sides constantly, and diplomacy is basically out of the question. (None of the AI players will even return my calls, so to speak. We've all nuked each other so many times over that we won't even speak to each other now).
The other problem is that the AI fights total wars by default. It will never engage in a limited conflict. No, when it declares war, it won't cease until either it's beaten or it totally annihilates its enemy. It's like a Terminator. It becomes quickly apparent that the Nash Equilibrium in a game of Civ4 is one nation standing, while all others have ceased to exist. The game drives ineluctably toward this conclusion, unless the human player puts aside his own nation's interests in pursuit of global stability and game longevity. (And, ironically, being the sole force for stability renders him a political pariah among all the other nations). It's sort of like trying to play one sport, when all the other players in the game have been programmed to play another.
Sometimes I wish the AI were more sophisticated, and/or that it could be incentivized to prefer economic growth and interests over nonstop warmaking. Or that one possible victory condition in a game of Civilization would be to maximize a global human development index of some kind (i.e., "Global Victory," instead of just one nation's domination of all others by X or Y measure, or else its complete extirpation of all other peoples on the planet). I realize that's not the game that 99.99% of Civ players want to play, but it's refreshing to hear that I'm not the only one.
- drzaiusapelord 14y ago>The other problem is that the AI fights total wars by default. It will never engage in a limited conflict. This is why I don't play civ. Total war AIs are a bizarre choice in a strategy game. I dislike it when games are setup in a way where I'm the only one thinking strategy and the AI opponents are there to give me a sense of action. Total war in the real world is rare. >Or that one possibly victory condition in a game of Civilization would be to maximize a global human development index of some kind When I was a kid I played a strategy game on the original Mac. I think it was called Balance of Power. The game punished you when war broke out. It didn't encourage it. The game ended if you and the Soviets got into a nuclear conflict. Why can't more games have rational goals instead of just being a more advanced form of Pacman?
- jonnathanson 14y ago"This is why I don't play civ. Total war AIs are a bizarre choice in a strategy game. I dislike it when games are setup in a way where I'm the only one thinking strategy and the AI opponents are there to give me a sense of action. Total war in the real world is rare." Agreed 100%. To me, it seems silly -- not to mention cynical and fatalistic -- that the sole purpose of diplomacy in Civilization games is to add a strategic dimension to warmaking. That's what it is. The game is basically in a constant state of war, and peace only exists if something is going wrong: i.e., the powers are (momentarily) too evenly balanced to attack one another, or someone's just biding time to sneak-attack someone else, or everyone's spending a few years recovering from World War XXIV before gearing up for World War XXV. That said, Civlization can still be an immensely fun and rewarding game. It's not the game I want it to be, but I enjoy trying to squeeze every last ounce of emergent gameplay from it. "Why can't more games have rational goals instead of just being a more advanced form of Pacman?" I suspect because there just isn't a big enough market for games of that nature. Maybe there is a handful of us out there. Maybe a relatively small handful, but one that's willing to pay a fair amount for a really great, truly strategic global power game. I dunno. Maybe it's worth organizing, or Kickstarting, or what have you. If any game devs out there are reading this and are interested, know that there's a niche crossing its fingers for you.
- 14y ago
- danielweber 14y agoI don't know Civ4's AI routines, but it might be such that after a certain year passes, it decides that the only way to stop the human player is total war. Before that it can be less aggressive. I have a game of Civ1 somewhere where it takes about a half-hour to get through each turn because each city demands attention. I'd love to modify the ROM to skip the animations.
- jonnathanson 14y ago"I don't know Civ4's AI routines, but it might be such that after a certain year passes, it decides that the only way to stop the human player is total war. Before that it can be less aggressive." What seems more likely, at least in my experience, is that the AI is always trying to pursue a single goal: beating everyone else. It will select whatever means it deems possible at any point in time. It will make calculations, each turn, about the relative strength of its military versus the strength of its intended target, or else the combined strength of its allies' militaries against the strength of an opposing alliance's militaries. That's about it. It's always looking for an excuse to attack somebody. The only thing that holds it back is any sort of power imbalance sufficiently not in its favor. There are some AI "personalities" and leader traits in the game that will favor more aggressive styles than others. But generally speaking, a more aggressive AI personality is simply an AI personality that has a lower threshold for declaring war. It will go to war with slightly riskier odds than a less aggressive personality will. But they'll all go to total war if the odds are sufficiently stacked in their favor. The "aggressive" trait is really just a sliding scale of risk tolerance.
- ralfd 14y agoGandhi and some other like Abraham Lincoln wont ever declare war if they are pleased. For all other leaders you have to go to the "friendly" relationship status. The exception is Catherine the Great of Russia. That bitch is the only one who can be bribed into war even if she is friendly with the victim.
- danielweber 14y ago
- Florin_Andrei 14y agoWell, there's 3 diplomacy phases: Phase 1, when everyone ignores you. Phase 2, when everyone is friendly. Phase 3, total war. You go through #1 and #2 quickly, then all that remains is #3.
- hythloday 14y ago"First they ignore you, then they laugh at you, then they fight you, then you win"?
- tetha 14y agoThis is why the master of orion 1 AI fascinates me, especially considering how old it is. Usually, it doesn't even care to declare war. it might just expand straight through you. It might declare war for exactly 3 systems and stop. It might go on a total war. It might just start shooting your ships without even being in an actual war. It's just weird how different it feels from many modern AIs.
- JonnieCache 14y agoYou may well enjoy this lecture at google from one of the civ5 devs talking about the AI design, and game AI design in general. http://www.youtube.com/watch?v=IJcuQQ1eWWI http://www.youtube.com/watch?v=IJcuQQ1eWWI
- wtallis 14y agoI recently started playing Civ V, and was surprised at how the AI approached the first war I had started against me: the AI made a really lucrative offer in exchange for right of passage through my territory, then moved a bunch of units in and declared war on me. After losing the initial wave of units and the second invading wave without any territory changing hands, the AI asked for a cease-fire. When I declined, the AI came back in a few turns and sued for peace, offering me most of his treasury and a few other perks to get me to agree to the cease-fire. I wasn't too impressed by the initial decision to take me on, but the rest of the process seemed quite a bit more complex than anything from previous Civ games.
- blindhippo 14y agoI'm in a game of Civ V now and experienced the exact same thing you described. Playing as India and going for a few big cities and a mass cultural strategy, but I keep getting dragged into a war with the civ to the south. Keeps backstabbing me, attacking, losing most of his units, giving me the bank for peace and 5 turns later repeating the whole thing. Problem is, I just can't support a military large enough to defeat the civ outright - so I'm now just building a line of forts along my border and leaving my army there. Waste of money, but I have no other choice. Frustrating, but I appreciate that I'm being forced into do something I don't want to do rather then blindly following my preferred strategy to an easy victory.