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Could this have been possible almost 5 years before Wolfenstein 3D? Wolfenstein was a huge technical achievement!
by WithinReason 2y ago
Could this have been possible almost 5 years before Wolfenstein 3D? Wolfenstein was a huge technical achievement!
- actionfromafar 2y agoThis gives me goosebumps.
- WithinReason 2y agoUnlike Wolfenstein, it even has shadows and a sky!
- tom_ 2y agoPossibly not without modern hardware to develop on! (We also don't seem to have been given any info about which system the video was recorded from. It's possible it was recorded from an A1200, maybe even likely in order to show the game looking its best. The performance might be worse enough on a genuine OCS Amiga that you wouldn't actually want to play it, impressive though it might be that it does actually run in some form. Similar to Wing Commander or Frontier: Elite II.)
- starkparker 2y ago> We also don't seem to have been given any info about which system the video was recorded from The developer: https://www.youtube.com/watch?v=AMSdk5p5tnc&lc=UgxFnensLk8qqNJQEiJ4AaABAg.A5sKtmkIuISA5sLRLlYzO0 https://www.youtube.com/watch?v=AMSdk5p5tnc&lc=UgxFnensLk8qq... > @Saberman 10 hours ago > Emulation - WinUAE. In the next recording I will show how Grind Multiplayer works on a real Amiga.
- aidenn0 2y agoYou could put a VGA (or MCGA for that matter) card in a 386 in 1987, the same year the Amiga 500 came out. It would have set you back a lot more than an Amiga 500 though. [edit] The PS/2 Model 80 shipped in June of 1987 and AFAICT exceeded the minimum requirements for Wolfenstein 3D. 1: Compaq Deskpro 386 was launched in Q4 1986 and the first PS/2 with a VGA card shipped in Q2 1987. I don't know when the first VGA cards were sold on their own, but nothing was to stop you from swapping the card from a PS/2 to a Deskpro.
- gmueckl 2y agoThe hardware is evidently capable of running all of this. However, I believe that the algorithmic side wasn't fully fleshed out at that time. I'm not going to sift through old computer graphics papers, but the Amiga 500 came out at a time when real time 3D was still making baby steps, more or less. It just took a few more years until the academic research was put together into engines that could render nicely textured 3D environments on home computers. By the time that happened, there was no more economic incentive to optimize super hard for a platform that was already dying.