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That's not 100% true. The pathfinding is atrociously bad in SC1, which is usually attributed to how they took the WC engine and made it isometric, but I assume
by Sakos 2y ago
That's not 100% true. The pathfinding is atrociously bad in SC1, which is usually attributed to how they took the WC engine and made it isometric, but I assume was partly also due to performance. Whenever I go back to play it, that's the one thing that frustrates me every time when playing the campaign.
- chii 2y agoThis sort of "atrociousness" is also why it made the competitive scene work, because it allows skills to show through. If you select-all, attack, the pathing will cause you to lose the fight against someone micro-ing the units.
- Sakos 2y agoI don't disagree, but when I'm playing the campaign or custom maps, I'm not too worried about skill expression and micromanaging these brain-dead units is not all that fun.
- 29athrowaway 2y agoSC1 is a game where the player makes a very significant different in the outcome. And where the difference in skill level are huge.