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VR requires too much setup. I have a PS4, bought a used PSVR set and realized I needed a camera that I did not have. Realized instead of buying a camera, I coul
by figassis 2y ago
VR requires too much setup. I have a PS4, bought a used PSVR set and realized I needed a camera that I did not have. Realized instead of buying a camera, I could upgrade to a ps5 and buy the new headset that did not require a camera, bc I prefer not to have my living room look like a lab. Then there is the social aspect of it.
You can't interact with people around you the same way you do if you play with, say, a console controller. VR is an all encompassing activity that you have to dedicated time for, instead of having it casually just exist around you. Then we have the cost. Only some people can have it, so it will be a lonely activity most of the time when it could be so much more.
I can afford it, but every time I am in front of a new set, I consider my life with it and say "maybe next time". Finally, I have not really explored them, but I have a feeling the experience is limited by the content that exists.
I dream of a VR experience where suddenly all content I currently enjoy on flat screens will automagically be VRified. But I am pretty sure that will not be the case. Only a very limited collection will be VR native.
But I want it all to be, or almost all, before I go all in.
- pmarreck 2y agoVision Pro is already that today, FYI. It’s honestly amazing. But it’s too expensive and still too heavy on your face.
- LarsDu88 2y agoYou should try the quest3. Virtually no setup
- mapt 2y agoThe appropriate response to VR is that we all get a VR/storage/etc room in addition to the existing paradigms of bedroom, living room, kitchen, etc. At the high end we've grown houses to the point that in order to remain boxes they demanded interior rooms without windows, and so far we have varied between refusing to build these rooms because "natural light" and outright banning these rooms for safety reasons, creating sprawling complicated floorplans instead with lots of surface area per volume. It would be a bit better suited to a civilization that wasn't undergoing a catastrophic urban housing shortage crisis with demographic & economic effects for upcoming generations that are comparable to a world war or the Black Death. We are building huge exurban houses which nonetheless do not have VR-appropriate rooms, and tiny 1-bedroom apartments, and not much else. https://www.youtube.com/watch?v=4ZxzBcxB7Zc https://www.youtube.com/watch?v=4ZxzBcxB7Zc The question is whether this is a chicken/egg problem that prevents us from launching next-generation VR plays.
- KronisLV 2y ago> VR requires too much setup. I have a PS4, bought a used PSVR set and realized I needed a camera that I did not have. Realized instead of buying a camera, I could upgrade to a ps5 and buy the new headset that did not require a camera, bc I prefer not to have my living room look like a lab. Then there is the social aspect of it. I bought the somewhat dated Quest 2 sometime in the last year, because I could get it for a good price. There's a mobile app I think I used for setup, you can also connect to the PC for Oculus Link, SteamVR, Virtual Desktop or any other number of OpenXR apps or games, but as for the device itself... there was basically nothing aside from logging in and downloading what I want from the store, if I wanted to run things directly on the headset. The controllers and tracking just works, you define the area you want to get warned about getting close to the borders of by just drawing in the room around you. Actually, the only problems I've had have been in a PCVR use case after I got an Intel Arc - Oculus Link and SteamVR both don't support it natively (an allowlist in the case of the former and support only for NVENC I think in the case of the latter), whereas Virtual Desktop worked with AV1 and Intel QSV out of the box, while also allowing me to launch SteamVR through it. There are warts and all (especially software like Immersed removing support for physical monitors, what were they thinking), but in general the hardware and everything around it, even hand tracking, are pretty well streamlined, surprisingly so. > VR is an all encompassing activity that you have to dedicated time for, instead of having it casually just exist around you. This kind of killed it for me, to be honest. There's more friction than just launching a game on the PC directly (in the case of PCVR: putting the headset on, connecting to the PC, then launching it on the PC, finally accessing it on the headset) in addition to needing to sometimes use the keyboard being especially annoying, since the on screen keyboard is just more annoying to use and having to find your regular keyboard taking a step or two, if you're standing instead of sitting while playing. That said, VR in general still feels cool, even if it's a bit early.