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You Can Make Video Games
- lindenr 14y agoPDF link: http://youcanmakevideogames.com/YouCanMakeVideoGames.pdf http://youcanmakevideogames.com/YouCanMakeVideoGames.pdf
- edintheforth 14y agoI've been thinking about this for a month now... I guess we never know until we try right?
- krisc 14y agoI was just talking about this last night with my brother! He made a prototype for a puzzle game in PyGame. Since he has a full-time job now, I decided to continue it's development.
- shane_armstrong 14y agoHey, I am linking to this on my blog @ shanearmstrong.co.uk (not finished writing it yet and this isn't linkfodder or SEO, I just found the sites idea interesting :) )
- chasing 14y agoIf anyone's interested, I'm working on a fully web-based game-making toolkit project, as well. Not public, but slowly opening up: http://gt7k.com/ http://gt7k.com/ The genesis of that project is a high school class I teach -- see http://www.auscillate.com/post/300 http://www.auscillate.com/post/300. But it's proving attractive to a broader audience as well. Anyway: End plug. Just thought I'd throw it out there!
- tehwebguy 14y agoSuper interested! Just signed up.
- djtumolo 14y agoa few things that are worth checking out: - gamedev subreddit - http://www.reddit.com/r/gamedev/ http://www.reddit.com/r/gamedev/ - python game engine - http://www.pygame.org/news.html http://www.pygame.org/news.html - sprite builder so you don't have to worry about art - http://charas-project.net/charas2/index.php http://charas-project.net/charas2/index.php
- Dn_Ab 14y agoYou missed http://gamedev.net http://gamedev.net one of the best game development boards.
- D3lt4 14y agoIt seems that pygame has last been updated in 2009, that killed my desire to work with python and game dev.
- mkr-hn 14y agoWhere'd you get that idea? https://bitbucket.org/pygame/pygame/changesets https://bitbucket.org/pygame/pygame/changesets 11 changes in the last 30 days. And it looks like pygame has an active community: http://www.pygame.org/wiki/info http://www.pygame.org/wiki/info The site could be more coherent, but I didn't have to look hard to find those things.
- debacle 14y agoThe problem with making video games is that it is long not hard. Designing your game is about 3-5% of the time spent making it. The rest is in tweaking animations, inverting arrays for better performance, refactoring, adjusting physics, fixing weird bugs, creating metaformats, and wishing desperately that floating point numbers did a bit less floating.
- jwingy 14y agoI would say the persistence needed to make something does make it hard. I understand what you're saying, but I don't think you can say it makes it any less difficult to ship something.
- debacle 14y agoNo, but it takes dedication and discipline, not necessarily brilliance.
- Random_Person 14y agoExactly this. I just tackled this question in a podcast interview about my freshly released board/card game. As gamers, we can all have ideas. Video gamers in particular like to dream up their holy grail of gaming... but making a video game takes FOREVER and is mostly NOT fun. Making a board/card game, however, is accessible to EVERYONE. If you can manipulate a pen and a pair of scissors, you can have a functional game in a matter of minutes. Then you get to spend 90% of your time working on the game design and not figuring out how to fix bugs in the physical medium.
- jamesbritt 14y agoOr you can go for art, fun, raw passion, and a novel point-of-view. There's an interesting take on this in the book Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form http://www.amazon.com/Rise-Videogame-Zinesters-Drop-outs-Housewives/dp/1609803728/ http://www.amazon.com/Rise-Videogame-Zinesters-Drop-outs-Hou...
- CodeMage 14y ago
- davedx 14y agoI've been using Unity at work for almost 6 months now, and I can highly recommend it. Coming from a game development background it's incredible the amount of pain removed and productivity boosted by using it. If you know C# or JavaScript (or Python I guess, as Boo is some Python dialect I think) then you're halfway to learning how to use it already. Give it a try!
- JoeCortopassi 14y agoI know that stealing content happens, but as a developer that wants to stay on the up-and-up (read:not steal the hard work of others), I don't wan't to rely on a resource that has this sort of attitude on stealing others content. From the 2D Art section[1]: "If you really don’t want to make your own art, steal it! There are a ton of sites with sprite rips of classic 2D games. You can’t make a career on stolen game sprites but no one is going to be sending you legal threats for you making your first few simple games that way." [1]:http://youcanmakevideogames.com/resources/2dart http://youcanmakevideogames.com/resources/2dart
- djtumolo 14y agoThey are placeholders, not final art. I've been working on a game, and I rip sprites from wherever I find them. Not because I am a callous thief, but because the art is temporary until I can get a prototype, and convince an artist to join.
- JoeCortopassi 14y agoYou might use them as placeholders, which I have no problem with, but that quote clearly implies using them in shipped products.
- marijn 14y ago"first few simple games" ≠ "shipped products"
- TwiztidK 14y agoNot to say that stealing other's content is okay, but I could certainly understand "borrowing" images to use in games when you're just starting out. I actually think it's usful because you can make clones of your favorite games in order to learn how to program.
- chc 14y agoNot a lawyer, but using a couple of sprite rips in the process of learning sounds like it ought to be fair use to me. Are you a lawyer?
- ismaelsow 14y agoThere is also this huge list on PixelProspector: http://www.pixelprospector.com/indie-resources/ http://www.pixelprospector.com/indie-resources/ and this article is good start for beginners (like me): http://jordanmechner.com/blog/2011/09/atomic/ http://jordanmechner.com/blog/2011/09/atomic/. The first question to answer is this: do you want to make games (go indie) or work on games (work for a big studio)?
- techtalsky 14y agoIt's interesting to note that the newly Kickstarter-funded Wasteland sequel is going with Unity for its development. A great post on why here: http://www.kickstarter.com/projects/inxile/wasteland-2/posts/228226 http://www.kickstarter.com/projects/inxile/wasteland-2/posts...
- polshaw 14y agoUnfortunately I have no wisdom to offer, but that guy's enthusiasm was inspiring.
- Macsenour 14y agoAnd I think that was the point of the site. It will take that level of enthusiasm throughout the long dev cycle to make a game. Even if you can do an iPhone game in 3 months, to someone who is new that is LONG, not hard, as some else said earlier. Can I do a plug? I wrote a book for new mobile devs: http://ebook.greenlightevals.com http://ebook.greenlightevals.com
- jwingy 14y agoI had been doing my own research recently on 2d frameworks and engines to use, and while I don't have any experience with the following, they do seem to have a fair amount of respect within the game dev communities: https://love2d.org/ https://love2d.org/ http://www.sfml-dev.org/ http://www.sfml-dev.org/
- Dn_Ab 14y agoSee also: http://content.gpwiki.org/index.php/Game_Engines http://content.gpwiki.org/index.php/Game_Engines
- losethos 14y agoGod? Got any ideas for games? 1944? God says... Korah. 1:36 The sons of Eliphaz; Teman, and Omar, Zephi, and Gatam, Kenaz, and Timna, and Amalek. 1:37 The sons of Reuel; Nahath, Zerah, Shammah, and Mizzah. 1:38 And the sons of Seir; Lotan, and Shobal, and Zibeon, and Anah, and Dishon, and Ezar, and Dishan. 1:39 And the sons of Lotan; Hori, and Homam: and Timna was Lotan's sister. 1:40 The sons of Shobal; Alian, and Manahath, and Ebal, Shephi, and Onam. and the sons of Zibeon; Aiah, and Anah. ---- Video game based on the Koran? He was a highway raider. Omar was my boss when I was in high school and worked at a grocery store as a bagger. In high school, I made games for my C64. I just now remembered BattleStar Galactica. I had a game with motherships that launched fighters. God says... lands disclosed bushel carefully discomfort lied vouchsafed ---- God says... Telem, and Uri. 10:25 Moreover of Israel: of the sons of Parosh; Ramiah, and Jeziah, and Malchiah, and Miamin, and Eleazar, and Malchijah, and Benaiah. 10:26 And of the sons of Elam; Mattaniah, Zechariah, and Jehiel, and Abdi, and Jeremoth, and Eliah. 10:27 And of the sons of Zattu; Elioenai, Eliashib, Mattaniah, and Jeremoth, and Zabad, and Aziza. 10:28 Of the sons also of Bebai; Jehohanan, Hananiah, Zabbai, and Athlai. 10:29 And of the sons of Bani; Meshullam, Malluch, and Adaiah, Jashub, and Sheal, and Ramoth. 10:30 And of the sons of Pahathmoab; Adna, and Chelal, Benaiah, Maaseiah, Mattaniah, Bezaleel, and Binnui, and Manasseh. ---- Tell'em! Bush was a president, "bush" is slang, "discomfort lied" it's safe. http://www.politico.com/politico44/2012/06/obamas-risqu-joke-125518.html http://www.politico.com/politico44/2012/06/obamas-risqu-joke... ---- sexual inuendo is the start of mature communication. God says... toss MADE execrable yesterday enforced spent Chatto Ask well relapse environeth zealous gloried Frenzied here Mine thin basket acquired mutability spoiled_brat five inspect fed defiled pamperedness Russia items lottery POSSIBILITY beams tomenting let's_see ofttimes errors alteration disprove bespotted cleaving multiplicity Nay As Lord attempted soundeth roses_are_red charmed resisteth Grecian counselled truths sceptre windings incurred sweetnesses warranted chosen mount evening atrociously Windus beholder Mathematicians parity header snap_out_of_it wins avenues cloyed corruptible dir Her unbeseemingly array don't_have_a_cow interpose eyes was experienced comprise relied untruly anointings game passes borne Other very saving containing province agreeable extricated inclination universal Thyself martyr's smoothing doh leaven somewhere disciples glories accursed United_States combined consists feedeth perdition bed triple sails existing easeful Language lords prizes hopes no_more gold Shalom punishable Zimbabwe trace theatrical companion people's surpassed hungered search preeminent pears stones reached bashfulness Electronic Dad unwearied What_I_want spoken realisest ---- Obama said, "The Republicans don't qualify for a bail-out." Bush said, "I want NCLB money to go to schools, not prisons." A. localities shouldn't divert money B. Does not want to fund babysitting C. Hopes money on schools keeps people out of prisons D. All of the above ---- God says... went to describe the land, saying, Go and walk through the land, and describe it, and come again to me, that I may here cast lots for you before the LORD in Shiloh. 18:9 And the men went and passed through the land, and described it by cities into seven parts in a book, and came again to Joshua to the host at Shiloh. 18:10 And Joshua cast lots for them in Shiloh before the LORD: and there Joshua divided the land unto the children of Israel according to their divisions. 18:11 And the lot of the tribe of the children of Benjamin came up according to their families: and the coast of their lot came forth between the children of Judah and the children of Joseph. ---- "The lot cast in the lap depends entirely on the Lord" Earlier, God said I should toss a coin. I don't see how you guys could see it. I can make binary numbers. God says... rigorous proceedeth hatchet Confessions essence humane excluded dude_such_a_scoffer Abraham's lion murdering shows righteous liberty Empress harbouring Medicine as impudently sovereignly att syllable love curb barred lovers fumes forgave embryo lift souls rebuked Sweden mazes market miss actual tenet conflict Jew note confirm fallacies imparts palate capacity fell recondite ingrate creep else transgression shame surpassest rigorous remittest melodies permitted we Apostolic subjection hallowed consist abideth fettered led abundant established mutual justly have_fun books chill_out thy kindly flown extinguish outward satisfied Thy digested supreme obscure Midnight frame skin ANYTHING losing hopeful forbade spirit idleness callest inheritance vigour Angola unravelied agree hare prosperities hereafter do_it repress damaged scornful royalty forgot unknowingly young Noah severed blasphemy society agreeable bodily bird sublime Dudly_Doright derive surface random superior now_that_I_think_about_it admonished consolations song sailors virgins Prophet PMB how_goes_it shipwreck gainsayer Indiana stated readest unwonted Cyprus I_got_your_back prize Full thereof higher tutor
- GavinB 14y agoFor the total novice: http://www.unity3dstudent.com/category/modules/ http://www.unity3dstudent.com/category/modules/ Start with Essentials, then do Beginner, then Intermediate. I ran through these and it got me up to speed very quickly.
- TeMPOraL 14y agoI'd wish people made normal tutorials (text + screenshots) instead of video ones. It's difficult to make a good one (that won't distract because of noise / recording quality / speaker without annoying voice), and at the same time you sacrifice low-bandwidth users and lots of time for the high-bandwidth ones - the important feature of a written document is that one can skim it, skipping the parts one doesn't need, focusing only on parts one doesn't know, while being able to see the entire context for the whole time.
- jwingy 14y agoIt's also much quicker to parse through text than to wait for someone to say it, even if they are a fast speaker.
- sageikosa 14y agoBeen working on a turn-based role playing game framework (the Ikosa Framework) for 7 years. Originally because I got sick of all the rote pencil pushing or being a game-master and wanted an optimized database of game-play mechanics and data, but eventually because I just enjoy the challenge of converting 960+ pages of RPG rules into code to automate the entire game system (senses, languages, lighting, initiative-based turn tracking, etc). I've been working in WPF, WCF, and throwing in PLINQ and TPL (all .NET desktop/server-stuff) mainly because that's where I come from, but also because I've always thought of what I've been doing as a proof-of-concept.
- dacilselig 14y agoI have had a lot of fun working with Unity but not for making a game. I have actually been using it at work to use as the platform for an experiment which is being done in our Universities Geography department. what it truly taught me was how much scripting can save you a lot of time in the tweaking department. As this is my first real project that I'm doing on my own, it really helped in understanding how important making your scripting generic really is. It also has shown me the weakness of Unity's GUI library as there are some limitations with it.