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Not the Vision Pro, but I got the latest Facebook device around Christmas time, and it got almost entirely shelved before the end of January. I maybe get it out
by spicyusername 2y ago
Not the Vision Pro, but I got the latest Facebook device around Christmas time, and it got almost entirely shelved before the end of January. I maybe get it out, for a workout, once a month now.
Some of the games were really fun, most notably Walkabout Minigolf and Super Hot VR.
Some of the exercise programs were pretty neat, most notably The Thrill of the Fight and Les Mills Body combat.
It did not work well as a replacement for either a TV or a computer monitor. The device was just too bulky and inconvenient and the software too clunky. So much easier to just use a laptop, if I want to work / watch on the go.
In the end, none of the experiences were compelling enough to keep using it regularly.
- seanmcdirmid 2y agoI still use my Oculus 2 a few times a week (I try for daily, but life doesn't allow it), but just Beat Saber and FitXR. It just replaces going to the the gym though if there is some problem with doing that. I can't imagine using an AVP though, without controllers it really isn't suited to fitness.
- talldayo 2y agoBeat Saber was worth the price of admission alone, at least when you could mod custom songs onto the headset itself. There were also websites that would generate a Beat Saber level for any YouTube video you gave it, which was great for playing along to brand-new releases. It was really such a good game that I'm surprised we haven't seen more stuff like it. Of all the futuristic VR experiences I've tried (even HL: Alyx) Beat Saber was the only one that really felt effortlessly futuristic.
- everforward 2y agoWhen the Vive first came out, there was a neat VR FPS named Pavlov VR that was pretty fun. It was neat to play an FPS where ducking for cover worked, reloading involved actually having to pull a magazine from your belt and jam it in, you could duck behind something and blind fire over it. It mostly worked very well. The annoyances were around how physically exhausting constantly ducking and weaving was (and sweating into the foam), and getting lost in the moment and nearly sprinting out of the "safety box" into a coffee table.
- seanmcdirmid 2y agoA silicon foam cover is a must have. Thankfully, they are included with all new oculus VR headsets these days. BeatSaber is pretty stationary, so is FitXR. I've never tried a moving around the room/box VR experience (like Thrill of the fight).
- crazygringo 2y ago> A silicon foam cover is a must have. Funny, I'm the opposite. I was excited to try it because it seems so much more hygienic -- you can wipe it down and the foam won't degrade. But I quickly discovered that it got all clammy and sticky on my skin, and then humidity would build up and fog up the lenses. What! Kind of the same way swim goggles fog up. Whereas the regular foam padding is... perfectly fine. No sweating, no fog, no humidity, nothing, because enough air seems to pass through and nothing is suffocating your skin. And I'm not even a sweaty person or anything, not at all. And I'm just reclining watching movies, it's not even for movement. But the silicone layer over the foam just creates this airtight (enough) seal which is just bad all around.
- everforward 2y agoThere are some anti-fog sprays people use while scuba diving, or some people apply a tiny bit of toothpaste. I have no idea if those are safe to use on those lenses, but it might be worth a look.
- seanmcdirmid 2y agoI tried one before the one that just came with the Oculus 2 and thought the same. I guess there is a lot of variation in silicon foam covers, but the standard one that comes with the headset works for me. I sweat a lot when I do VR, so without a cover, the foam head piece is going to get soaked and smelly.
- ngokevin 2y agoYou can try moonrider.xyz in the oculus browser for like a punching one. It's web-based VR with all of the community songs included.
- seanmcdirmid 2y agoBeatSaber would be so much better with custom music, so would FitXR. But I don't have time to figure out how to do that as I used to. It is too bad Facebook doesn't lean more into BeatSaber and rhythm game/fitness experiences, they are simple, easy to sell, and are pretty satisfying. But I guess it really isn't good enough for their product, they really need metaverse to take off.
- georgespencer 2y ago> Are you still using your Vision Pro? > [150 words about a totally different product and platform] Vision Pro isn't something I would use regularly, but you're bringing opinions about a 14" CRT monitor to a thread soliciting opinions on a specific 30" 1080P TV. I think we are beyond the stage where useful generalizations about "the state of AR/VR" can be drawn from exposure to a single device. The disparity in screen quality and OS sophistication between Oculus 3 and Vision Pro is enormous (and both platforms are self-evidently in their infancy). Whether you think they have succeeded or not, and whether you think the price point is reasonable or not, Vision Pro is as different to Quest 3 as a BlackBerry Bold 9700 was to a Nokia 7650.
- gtvwill 2y agoNo it's not. When tossing up a vr purchase it's Vision pro, quest 3 or big screen beyond. Price points all vary but they are literally all the same shiz just served on a different shovel. Each have their pros, each have their cons (well the mvp has mostly cons being the worst of the 3 but hey its having a crack).
- georgespencer 2y ago> they are literally all the same shiz Oculus Quest 3 screens: LCD displays with a per-eye resolution of 2064×2208p (4.56 million pixels per eye) Apple Vision Pro screens: micro-OLED displays with a per-eye resolution of 3,680x3,140 (11.5 million pixels per eye) Disproof by counterexample. Perhaps you could refine your theory?
- oidar 2y agoSome experts say that the Quest 3 has a higher effective resolution: https://www.roadtovr.com/meta-quest-3-apple-vision-pro-resolution-resolving-power-display-quality/ https://www.roadtovr.com/meta-quest-3-apple-vision-pro-resol...
- gtvwill 2y agoYou just listed the shovels. It's all just vr. That's the shiz, the shovel is the specs. The end use though is the same shiz between them with the same goal, the goal is to provide vr.